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orni-attack/source/core/defaults/trail.hpp
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// trail.hpp - Configuració de l'estela de partícules de la nau
// © 2026 JailDesigner
#pragma once
namespace Defaults::Trail {
constexpr int POOL_SIZE = 200;
constexpr float SPEED_THRESHOLD_PX_S = 54.0F; // 30% de Physics::MAX_VELOCITY (180)
constexpr float EMIT_INTERVAL_S = 0.04F; // ~25 Hz nominal
constexpr float EMIT_JITTER_S = 0.015F; // ±15 ms al cooldown
constexpr float POSITION_JITTER_PX = 2.5F; // jitter al punt de naixement
constexpr float REAR_OFFSET_PX = 12.0F; // distància darrere center_ (cua)
constexpr float LIFETIME_BASE_S = 1.3F;
constexpr float LIFETIME_JITTER_S = 0.3F;
constexpr float SCALE_MIN = 0.7F; // × estrella starfield (3 px punta)
constexpr float SCALE_MAX = 1.2F;
constexpr float OSCILLATION_AMP_PX = 1.8F;
constexpr float OSCILLATION_FREQ_HZ = 6.0F;
constexpr float PULSE_FREQ_HZ = 2.5F;
// Colors del pulse (interpolats sinusoïdalment per partícula)
// P1: groc viu ↔ daurat clàssic
constexpr unsigned char COLOR_A_R = 255;
constexpr unsigned char COLOR_A_G = 255;
constexpr unsigned char COLOR_A_B = 0; // #FFFF00
constexpr unsigned char COLOR_B_R = 218;
constexpr unsigned char COLOR_B_G = 165;
constexpr unsigned char COLOR_B_B = 32; // #DAA520
// P2: roig viu ↔ rosa
constexpr unsigned char COLOR_P2_A_R = 255;
constexpr unsigned char COLOR_P2_A_G = 31;
constexpr unsigned char COLOR_P2_A_B = 31; // #FF1F1F
constexpr unsigned char COLOR_P2_B_R = 255;
constexpr unsigned char COLOR_P2_B_G = 105;
constexpr unsigned char COLOR_P2_B_B = 180; // #FF69B4
} // namespace Defaults::Trail