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orni-attack/data/locale/en.yaml
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2026-05-24 19:55:42 +02:00

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YAML

# Orni Attack - locale: English
# In-game pool kept English in both locales per design.
notification:
press_again_exit: "PRESS ESC AGAIN TO EXIT"
zoom: "ZOOM: {z}X"
fullscreen_on: "FULLSCREEN"
fullscreen_off: "WINDOWED"
vsync_on: "VSYNC ON"
vsync_off: "VSYNC OFF"
antialias_on: "AA ON"
antialias_off: "AA OFF"
postfx_on: "POSTPROCESS ON"
postfx_off: "POSTPROCESS OFF"
locale_switched: "LANGUAGE: {lang}"
gamepad_connected: "{name} CONNECTED"
gamepad_disconnected: "{name} DISCONNECTED"
language:
ca: "CATALAN"
en: "ENGLISH"
hud:
level: "LEVEL "
title:
press_start: "PRESS START TO PLAY"
game_screen:
game_over: "GAME OVER"
continue: "CONTINUE"
continues_left: "CONTINUES LEFT: {n}"
stage:
start:
- "ORNI ALERT!"
- "INCOMING ORNIS!"
- "ROLLING THREAT!"
- "ENEMY WAVE!"
- "WAVE OF ORNIS DETECTED!"
- "NEXT SWARM APPROACHING!"
- "BRACE FOR THE NEXT WAVE!"
- "ANOTHER ATTACK INCOMING!"
- "SENSORS DETECT HOSTILE ORNIS..."
- "UNIDENTIFIED ROLLING OBJECTS INBOUND!"
- "ENEMY FORCES MOBILIZING!"
- "PREPARE FOR IMPACT!"
completed: "GOOD JOB COMMANDER!"
service_menu:
title: "SERVICE MENU"
video: "VIDEO"
audio: "AUDIO"
options: "OPTIONS"
system: "SYSTEM"
controls: "CONTROLS"
back: "BACK"
exit: "EXIT GAME"
# Items of VIDEO submenu
video_zoom: "ZOOM"
video_fullscreen: "FULLSCREEN"
video_vsync: "VSYNC"
video_aa: "ANTIALIAS"
video_postfx: "POSTPROCESS"
video_resolution: "RESOLUTION"
# Items of OPTIONS submenu
options_language: "LANGUAGE"
options_show_info: "SHOW INFO"
# Items of AUDIO submenu
audio_master: "AUDIO"
audio_master_volume: "MASTER VOLUME"
audio_music: "MUSIC"
audio_music_volume: "MUSIC VOLUME"
audio_sound: "SOUNDS"
audio_sound_volume: "SOUND VOLUME"
# Items of SYSTEM submenu
system_restart: "RESTART"
# Confirmation pages (structure: title + NO/YES)
confirm_restart: "REALLY RESTART?"
confirm_exit: "REALLY EXIT?"
confirm_no: "NO"
confirm_yes: "YES"
# Common values
value_on: "ON"
value_off: "OFF"