corregit el escalat de finestra i mode fullscreen

This commit is contained in:
2025-12-02 17:10:53 +01:00
parent ec911979fb
commit 0139da4764
4 changed files with 135 additions and 58 deletions

View File

@@ -22,7 +22,11 @@ SDLManager::SDLManager()
current_height_(Defaults::Window::HEIGHT),
is_fullscreen_(false),
max_width_(1920),
max_height_(1080) {
max_height_(1080),
zoom_factor_(Defaults::Window::BASE_ZOOM),
windowed_width_(Defaults::Window::WIDTH),
windowed_height_(Defaults::Window::HEIGHT),
max_zoom_(1.0f) {
// Inicialitzar SDL3
if (!SDL_Init(SDL_INIT_VIDEO)) {
std::cerr << "Error inicialitzant SDL3: " << SDL_GetError() << std::endl;
@@ -82,7 +86,11 @@ SDLManager::SDLManager(int width, int height, bool fullscreen)
current_height_(height),
is_fullscreen_(fullscreen),
max_width_(1920),
max_height_(1080) {
max_height_(1080),
zoom_factor_(static_cast<float>(width) / Defaults::Window::WIDTH),
windowed_width_(width),
windowed_height_(height),
max_zoom_(1.0f) {
// Inicialitzar SDL3
if (!SDL_Init(SDL_INIT_VIDEO)) {
std::cerr << "Error inicialitzant SDL3: " << SDL_GetError() << std::endl;
@@ -173,6 +181,66 @@ void SDLManager::calculateMaxWindowSize() {
std::cerr << "No s'ha pogut detectar el display, usant fallback: "
<< max_width_ << "x" << max_height_ << std::endl;
}
// Calculate max zoom immediately after determining max size
calculateMaxZoom();
}
void SDLManager::calculateMaxZoom() {
// Maximum zoom limited by BOTH width and height (preserves 4:3)
float max_zoom_width = static_cast<float>(max_width_) / Defaults::Window::WIDTH;
float max_zoom_height = static_cast<float>(max_height_) / Defaults::Window::HEIGHT;
// Take smaller constraint
float max_zoom_unrounded = std::min(max_zoom_width, max_zoom_height);
// Round DOWN to nearest 0.1 increment (user preference)
max_zoom_ = std::floor(max_zoom_unrounded / Defaults::Window::ZOOM_INCREMENT)
* Defaults::Window::ZOOM_INCREMENT;
// Safety clamp
max_zoom_ = std::max(max_zoom_, Defaults::Window::MIN_ZOOM);
std::cout << "Max zoom: " << max_zoom_ << "x (display: "
<< max_width_ << "x" << max_height_ << ")" << std::endl;
}
void SDLManager::applyZoom(float new_zoom) {
// Clamp to valid range
new_zoom = std::max(Defaults::Window::MIN_ZOOM,
std::min(new_zoom, max_zoom_));
// Round to nearest 0.1 increment
new_zoom = std::round(new_zoom / Defaults::Window::ZOOM_INCREMENT)
* Defaults::Window::ZOOM_INCREMENT;
// No change?
if (std::abs(new_zoom - zoom_factor_) < 0.01f) {
return;
}
zoom_factor_ = new_zoom;
// Calculate physical dimensions (4:3 maintained automatically)
int new_width = static_cast<int>(std::round(
Defaults::Window::WIDTH * zoom_factor_));
int new_height = static_cast<int>(std::round(
Defaults::Window::HEIGHT * zoom_factor_));
// Apply to window (centers via applyWindowSize)
applyWindowSize(new_width, new_height);
// Update windowed size cache
windowed_width_ = new_width;
windowed_height_ = new_height;
// Persist
Options::window.width = new_width;
Options::window.height = new_height;
Options::window.zoom_factor = zoom_factor_;
std::cout << "Zoom: " << zoom_factor_ << "x ("
<< new_width << "x" << new_height << ")" << std::endl;
}
void SDLManager::updateLogicalPresentation() {
@@ -188,48 +256,22 @@ void SDLManager::updateLogicalPresentation() {
void SDLManager::increaseWindowSize() {
if (is_fullscreen_)
return; // No operar en fullscreen
return;
int new_width = current_width_ + Defaults::Window::SIZE_INCREMENT;
int new_height = current_height_ + Defaults::Window::SIZE_INCREMENT;
float new_zoom = zoom_factor_ + Defaults::Window::ZOOM_INCREMENT;
applyZoom(new_zoom);
// Clamp a màxim
new_width = std::min(new_width, max_width_);
new_height = std::min(new_height, max_height_);
if (new_width != current_width_ || new_height != current_height_) {
applyWindowSize(new_width, new_height);
// Persistir canvis a Options (es guardarà a config.yaml al tancar)
Options::window.width = current_width_;
Options::window.height = current_height_;
std::cout << "F2: Finestra augmentada a " << new_width << "x" << new_height
<< std::endl;
}
std::cout << "F2: Zoom aumentat a " << zoom_factor_ << "x" << std::endl;
}
void SDLManager::decreaseWindowSize() {
if (is_fullscreen_)
return;
int new_width = current_width_ - Defaults::Window::SIZE_INCREMENT;
int new_height = current_height_ - Defaults::Window::SIZE_INCREMENT;
float new_zoom = zoom_factor_ - Defaults::Window::ZOOM_INCREMENT;
applyZoom(new_zoom);
// Clamp a mínim
new_width = std::max(new_width, Defaults::Window::MIN_WIDTH);
new_height = std::max(new_height, Defaults::Window::MIN_HEIGHT);
if (new_width != current_width_ || new_height != current_height_) {
applyWindowSize(new_width, new_height);
// Persistir canvis a Options (es guardarà a config.yaml al tancar)
Options::window.width = current_width_;
Options::window.height = current_height_;
std::cout << "F1: Finestra reduïda a " << new_width << "x" << new_height
<< std::endl;
}
std::cout << "F1: Zoom reduït a " << zoom_factor_ << "x" << std::endl;
}
void SDLManager::applyWindowSize(int new_width, int new_height) {
@@ -265,26 +307,49 @@ void SDLManager::applyWindowSize(int new_width, int new_height) {
}
void SDLManager::toggleFullscreen() {
is_fullscreen_ = !is_fullscreen_;
SDL_SetWindowFullscreen(finestra_, is_fullscreen_);
if (!is_fullscreen_) {
// ENTERING FULLSCREEN
windowed_width_ = current_width_;
windowed_height_ = current_height_;
is_fullscreen_ = true;
SDL_SetWindowFullscreen(finestra_, true);
std::cout << "F3: Fullscreen activat (guardada: "
<< windowed_width_ << "x" << windowed_height_ << ")" << std::endl;
} else {
// EXITING FULLSCREEN
is_fullscreen_ = false;
SDL_SetWindowFullscreen(finestra_, false);
// CRITICAL: Explicitly restore windowed size
applyWindowSize(windowed_width_, windowed_height_);
std::cout << "F3: Fullscreen desactivat (restaurada: "
<< windowed_width_ << "x" << windowed_height_ << ")" << std::endl;
}
// Persistir canvis a Options (es guardarà a config.yaml al tancar)
Options::window.fullscreen = is_fullscreen_;
std::cout << "F3: Fullscreen " << (is_fullscreen_ ? "activat" : "desactivat")
<< std::endl;
// En fullscreen, SDL gestiona tot automàticament
// En sortir, restaura la mida anterior
}
bool SDLManager::handleWindowEvent(const SDL_Event& event) {
if (event.type == SDL_EVENT_WINDOW_RESIZED) {
// Usuari ha redimensionat manualment (arrossegar vora)
// Actualitzar el nostre tracking
SDL_GetWindowSize(finestra_, &current_width_, &current_height_);
std::cout << "Finestra redimensionada manualment a " << current_width_
<< "x" << current_height_ << std::endl;
// Calculate zoom from actual size (may not align to 0.1 increments)
float new_zoom = static_cast<float>(current_width_) / Defaults::Window::WIDTH;
zoom_factor_ = std::max(Defaults::Window::MIN_ZOOM,
std::min(new_zoom, max_zoom_));
// Update windowed cache (if not in fullscreen)
if (!is_fullscreen_) {
windowed_width_ = current_width_;
windowed_height_ = current_height_;
}
std::cout << "Finestra redimensionada: " << current_width_
<< "x" << current_height_ << " (zoom ≈" << zoom_factor_ << "x)"
<< std::endl;
return true;
}
return false;

View File

@@ -62,8 +62,16 @@ class SDLManager {
int max_width_; // Calculat des del display
int max_height_;
// [ZOOM SYSTEM]
float zoom_factor_; // Current zoom (0.5x to max_zoom_)
int windowed_width_; // Saved size before fullscreen
int windowed_height_; // Saved size before fullscreen
float max_zoom_; // Maximum zoom (calculated from display)
// [NUEVO] Funcions internes
void calculateMaxWindowSize(); // Llegir resolució del display
void calculateMaxZoom(); // Calculate max zoom from display
void applyZoom(float new_zoom); // Apply zoom and resize window
void applyWindowSize(int width, int height); // Canviar mida + centrar
void updateLogicalPresentation(); // Actualitzar viewport

View File

@@ -22,7 +22,7 @@ void init() {
window.width = Defaults::Window::WIDTH;
window.height = Defaults::Window::HEIGHT;
window.fullscreen = false;
window.size_increment = Defaults::Window::SIZE_INCREMENT;
window.zoom_factor = Defaults::Window::BASE_ZOOM;
// Physics
physics.rotation_speed = Defaults::Physics::ROTATION_SPEED;
@@ -90,14 +90,18 @@ static void loadWindowConfigFromYaml(const fkyaml::node& yaml) {
}
}
if (win.contains("size_increment")) {
if (win.contains("zoom_factor")) {
try {
auto val = win["size_increment"].get_value<int>();
window.size_increment =
(val > 0) ? val : Defaults::Window::SIZE_INCREMENT;
auto val = win["zoom_factor"].get_value<float>();
window.zoom_factor = (val >= Defaults::Window::MIN_ZOOM && val <= 10.0f)
? val : Defaults::Window::BASE_ZOOM;
} catch (...) {
window.size_increment = Defaults::Window::SIZE_INCREMENT;
window.zoom_factor = Defaults::Window::BASE_ZOOM;
}
} else {
// Legacy config: infer zoom from width
window.zoom_factor = static_cast<float>(window.width) / Defaults::Window::WIDTH;
window.zoom_factor = std::max(Defaults::Window::MIN_ZOOM, window.zoom_factor);
}
}
}
@@ -360,10 +364,10 @@ auto saveToFile() -> bool {
file << "# FINESTRA\n";
file << "window:\n";
file << " width: " << window.width << "\n";
file << " height: " << window.height << "\n";
file << " width: " << window.width << " # Calculated from zoom_factor\n";
file << " height: " << window.height << " # Calculated from zoom_factor\n";
file << " fullscreen: " << (window.fullscreen ? "true" : "false") << "\n";
file << " size_increment: " << window.size_increment << "\n\n";
file << " zoom_factor: " << window.zoom_factor << " # 0.5x-max (0.1 increments)\n\n";
file << "# FÍSICA (tots els valors en px/s, rad/s, etc.)\n";
file << "physics:\n";

View File

@@ -10,7 +10,7 @@ struct Window {
int width{640};
int height{480};
bool fullscreen{false};
int size_increment{100}; // Increment per F1/F2
float zoom_factor{1.0f}; // Zoom level (0.5x to max_zoom)
};
struct Physics {