afegit segon jugador
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@@ -15,10 +15,10 @@ class Nau {
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public:
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Nau()
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: renderer_(nullptr) {}
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Nau(SDL_Renderer* renderer);
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Nau(SDL_Renderer* renderer, const char* shape_file = "ship.shp");
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void inicialitzar(const Punt* spawn_point = nullptr, bool activar_invulnerabilitat = false);
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void processar_input(float delta_time);
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void processar_input(float delta_time, uint8_t player_id);
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void actualitzar(float delta_time);
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void dibuixar() const;
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