refactor(includes): convertir includes relativos a absolutos

- escena_joc.hpp: 7 includes cambiados de ../ a rutas absolutas
- pre-commit hook: añadir validación de includes relativos
- Bloquea commits con includes tipo #include "../foo.hpp"
- Coherencia con CMakeLists.txt (include_directories desde source/)
This commit is contained in:
2025-12-18 22:24:17 +01:00
parent ac0f03c725
commit 1a42f24a68

View File

@@ -11,18 +11,18 @@
#include <cstdint> #include <cstdint>
#include <memory> #include <memory>
#include "../constants.hpp"
#include "../effects/debris_manager.hpp"
#include "../effects/gestor_puntuacio_flotant.hpp"
#include "../entities/bala.hpp"
#include "../entities/enemic.hpp"
#include "../entities/nau.hpp"
#include "../stage_system/stage_manager.hpp"
#include "core/graphics/vector_text.hpp" #include "core/graphics/vector_text.hpp"
#include "core/rendering/sdl_manager.hpp" #include "core/rendering/sdl_manager.hpp"
#include "core/system/context_escenes.hpp" #include "core/system/context_escenes.hpp"
#include "core/system/game_config.hpp" #include "core/system/game_config.hpp"
#include "core/types.hpp" #include "core/types.hpp"
#include "game/constants.hpp"
#include "game/effects/debris_manager.hpp"
#include "game/effects/gestor_puntuacio_flotant.hpp"
#include "game/entities/bala.hpp"
#include "game/entities/enemic.hpp"
#include "game/entities/nau.hpp"
#include "game/stage_system/stage_manager.hpp"
// Game over state machine // Game over state machine
enum class EstatGameOver { enum class EstatGameOver {