refactor(includes): convertir includes relativos a absolutos
- escena_joc.hpp: 7 includes cambiados de ../ a rutas absolutas - pre-commit hook: añadir validación de includes relativos - Bloquea commits con includes tipo #include "../foo.hpp" - Coherencia con CMakeLists.txt (include_directories desde source/)
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@@ -11,18 +11,18 @@
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#include <cstdint>
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#include <cstdint>
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#include <memory>
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#include <memory>
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#include "../constants.hpp"
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#include "../effects/debris_manager.hpp"
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#include "../effects/gestor_puntuacio_flotant.hpp"
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#include "../entities/bala.hpp"
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#include "../entities/enemic.hpp"
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#include "../entities/nau.hpp"
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#include "../stage_system/stage_manager.hpp"
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#include "core/graphics/vector_text.hpp"
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#include "core/graphics/vector_text.hpp"
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#include "core/rendering/sdl_manager.hpp"
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#include "core/rendering/sdl_manager.hpp"
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#include "core/system/context_escenes.hpp"
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#include "core/system/context_escenes.hpp"
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#include "core/system/game_config.hpp"
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#include "core/system/game_config.hpp"
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#include "core/types.hpp"
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#include "core/types.hpp"
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#include "game/constants.hpp"
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#include "game/effects/debris_manager.hpp"
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#include "game/effects/gestor_puntuacio_flotant.hpp"
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#include "game/entities/bala.hpp"
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#include "game/entities/enemic.hpp"
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#include "game/entities/nau.hpp"
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#include "game/stage_system/stage_manager.hpp"
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// Game over state machine
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// Game over state machine
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enum class EstatGameOver {
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enum class EstatGameOver {
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