layout de TITOL
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@@ -10,18 +10,18 @@
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#include <memory>
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#include <vector>
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#include "game/effects/debris_manager.hpp"
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#include "core/defaults.hpp"
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#include "core/graphics/shape.hpp"
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#include "core/input/input_types.hpp"
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#include "core/rendering/sdl_manager.hpp"
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#include "core/system/context_escenes.hpp"
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#include "core/types.hpp"
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#include "game/effects/debris_manager.hpp"
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class EscenaLogo {
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public:
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explicit EscenaLogo(SDLManager& sdl, GestorEscenes::ContextEscenes& context);
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~EscenaLogo(); // Destructor per aturar sons
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~EscenaLogo(); // Destructor per aturar sons
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void executar(); // Bucle principal de l'escena
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private:
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