fix: ratolí visible en fullscreen
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@@ -26,9 +26,9 @@
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// Game over state machine
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enum class EstatGameOver {
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NONE, // Normal gameplay
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CONTINUE, // Continue countdown screen (9→0)
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GAME_OVER // Final game over (returning to title)
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NONE, // Normal gameplay
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CONTINUE, // Continue countdown screen (9→0)
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GAME_OVER // Final game over (returning to title)
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};
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// Classe principal del joc (escena)
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@@ -89,11 +89,11 @@ class EscenaJoc {
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Punt obtenir_punt_spawn(uint8_t player_id) const; // Get spawn position for player
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// [NEW] Continue & Join system
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void unir_jugador(uint8_t player_id); // Join inactive player mid-game
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void processar_input_continue(); // Handle input during continue screen
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void actualitzar_continue(float delta_time); // Update continue countdown
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void check_and_apply_continue_timeout(); // Check if continue timed out and transition to GAME_OVER
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void dibuixar_continue(); // Draw continue screen
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void unir_jugador(uint8_t player_id); // Join inactive player mid-game
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void processar_input_continue(); // Handle input during continue screen
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void actualitzar_continue(float delta_time); // Update continue countdown
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void check_and_apply_continue_timeout(); // Check if continue timed out and transition to GAME_OVER
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void dibuixar_continue(); // Draw continue screen
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// [NEW] Stage system helpers
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void dibuixar_missatge_stage(const std::string& missatge);
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