efecte maquina d'escriure per als textos d'entrada de fase
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@@ -79,7 +79,13 @@ constexpr int STARTING_LIVES = 3; // Initial lives
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constexpr float DEATH_DURATION = 3.0f; // Seconds of death animation
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constexpr float GAME_OVER_DURATION = 5.0f; // Seconds to display game over
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constexpr float COLLISION_SHIP_ENEMY_AMPLIFIER = 0.80f; // 80% hitbox (generous)
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constexpr float STAGE_TRANSITION_DURATION = 3.0f; // Seconds for LEVEL_START/COMPLETED transitions
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// Transición LEVEL_START (mensajes aleatorios PRE-level)
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constexpr float LEVEL_START_DURATION = 3.0f; // Duración total
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constexpr float LEVEL_START_TYPING_RATIO = 0.3f; // 30% escribiendo, 70% mostrando
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// Transición LEVEL_COMPLETED (mensaje "GOOD JOB COMMANDER!")
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constexpr float LEVEL_COMPLETED_DURATION = 3.0f; // Duración total
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constexpr float LEVEL_COMPLETED_TYPING_RATIO = 0.0f; // 0.0 = sin typewriter (directo)
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} // namespace Game
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// Física (valores actuales del juego, sincronizados con joc_asteroides.cpp)
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