efecte maquina d'escriure per als textos d'entrada de fase
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@@ -368,7 +368,7 @@ void EscenaJoc::dibuixar() {
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gestor_puntuacio_.dibuixar();
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// [EXISTING] Draw intro message and score
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dibuixar_missatge_stage(StageSystem::Constants::MISSATGE_LEVEL_START);
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dibuixar_missatge_stage(stage_manager_->get_missatge_level_start());
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dibuixar_marcador();
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break;
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@@ -689,16 +689,67 @@ void EscenaJoc::detectar_col·lisio_nau_enemics() {
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// [NEW] Stage system helper methods
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void EscenaJoc::dibuixar_missatge_stage(const std::string& missatge) {
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constexpr float escala = 1.0f;
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constexpr float escala_base = 1.0f;
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constexpr float spacing = 2.0f;
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float text_width = text_.get_text_width(missatge, escala, spacing);
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float text_height = text_.get_text_height(escala);
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constexpr float max_width_ratio = 0.9f; // 90% del ancho disponible
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const SDL_FRect& play_area = Defaults::Zones::PLAYAREA;
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float x = play_area.x + (play_area.w - text_width) / 2.0f;
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const float max_width = play_area.w * max_width_ratio; // 558px
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// ========== TYPEWRITER EFFECT (PARAMETRIZED) ==========
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// Get state-specific timing configuration
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float total_time;
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float typing_ratio;
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if (stage_manager_->get_estat() == StageSystem::EstatStage::LEVEL_START) {
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total_time = Defaults::Game::LEVEL_START_DURATION;
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typing_ratio = Defaults::Game::LEVEL_START_TYPING_RATIO;
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} else { // LEVEL_COMPLETED
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total_time = Defaults::Game::LEVEL_COMPLETED_DURATION;
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typing_ratio = Defaults::Game::LEVEL_COMPLETED_TYPING_RATIO;
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}
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// Calculate progress from timer (0.0 at start → 1.0 at end)
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float remaining_time = stage_manager_->get_timer_transicio();
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float progress = 1.0f - (remaining_time / total_time);
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// Determine how many characters to show
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size_t visible_chars;
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if (typing_ratio > 0.0f && progress < typing_ratio) {
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// Typewriter phase: show partial text
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float typing_progress = progress / typing_ratio; // Normalize to 0.0-1.0
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visible_chars = static_cast<size_t>(missatge.length() * typing_progress);
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if (visible_chars == 0 && progress > 0.0f) {
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visible_chars = 1; // Show at least 1 character after first frame
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}
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} else {
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// Display phase: show complete text
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// (Either after typing phase, or immediately if typing_ratio == 0.0)
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visible_chars = missatge.length();
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}
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// Create partial message (substring for typewriter)
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std::string partial_message = missatge.substr(0, visible_chars);
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// ===================================================
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// Calculate text width at base scale (using FULL message for position calculation)
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float text_width_at_base = text_.get_text_width(missatge, escala_base, spacing);
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// Auto-scale if text exceeds max width
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float escala = (text_width_at_base <= max_width)
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? escala_base
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: max_width / text_width_at_base;
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// Recalculate dimensions with final scale (using FULL message for centering)
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float full_text_width = text_.get_text_width(missatge, escala, spacing);
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float text_height = text_.get_text_height(escala);
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// Calculate position as if FULL text was there (for fixed position typewriter)
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float x = play_area.x + (play_area.w - full_text_width) / 2.0f;
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float y = play_area.y + (play_area.h * 0.25f) - (text_height / 2.0f);
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Punt pos = {static_cast<float>(x), static_cast<float>(y)};
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text_.render(missatge, pos, escala, spacing);
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// Render only the partial message (typewriter effect)
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Punt pos = {x, y};
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text_.render(partial_message, pos, escala, spacing);
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}
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