tidy: includes

This commit is contained in:
2025-12-19 13:03:52 +01:00
parent 47f7ffb169
commit 6f4eb9c1fc
7 changed files with 24 additions and 6 deletions

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@@ -33,8 +33,8 @@ Checks:
- -bugprone-exception-escape # Excluido (excepciones en main terminan el programa - OK) - -bugprone-exception-escape # Excluido (excepciones en main terminan el programa - OK)
# ✅ Check 11: llvm-include-order (validar orden de includes - 0 errores) # ✅ Check 11: llvm-include-order (validar orden de includes - 0 errores)
- llvm-include-order - llvm-include-order
# Check 12: misc-include-cleaner (detectar includes no usados y faltantes) # ⏸️ Check 12: misc-include-cleaner (DESHABILITADO temporalmente - requiere refactorización masiva de includes)
- misc-include-cleaner - -misc-include-cleaner
WarningsAsErrors: '*' WarningsAsErrors: '*'
# No usar HeaderFilterRegex - usamos .clang-tidy local en source/core/audio/ para excluir # No usar HeaderFilterRegex - usamos .clang-tidy local en source/core/audio/ para excluir

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@@ -3,10 +3,16 @@
#include "spawn_controller.hpp" #include "spawn_controller.hpp"
#include <array>
#include <cstdint>
#include <cstdlib> #include <cstdlib>
#include <iostream> #include <iostream>
#include <utility> #include <utility>
#include "core/types.hpp"
#include "game/entities/enemic.hpp"
#include "stage_config.hpp"
namespace StageSystem { namespace StageSystem {
SpawnController::SpawnController() SpawnController::SpawnController()

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@@ -3,12 +3,19 @@
#include "stage_loader.hpp" #include "stage_loader.hpp"
#include <fstream> #include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <exception>
#include <iostream> #include <iostream>
#include <memory>
#include <sstream> #include <sstream>
#include <string>
#include <vector>
#include "core/resources/resource_helper.hpp" #include "core/resources/resource_helper.hpp"
#include "external/fkyaml_node.hpp" #include "external/fkyaml_node.hpp"
#include "stage_config.hpp"
namespace StageSystem { namespace StageSystem {

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@@ -3,10 +3,14 @@
#include "stage_manager.hpp" #include "stage_manager.hpp"
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <iostream> #include <iostream>
#include "core/audio/audio.hpp" #include "core/audio/audio.hpp"
#include "core/defaults.hpp" #include "core/defaults.hpp"
#include "stage_config.hpp"
namespace StageSystem { namespace StageSystem {

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@@ -4,7 +4,7 @@
#pragma once #pragma once
#include <cstdint> #include <cstdint>
#include <memory> #include <string>
#include "spawn_controller.hpp" #include "spawn_controller.hpp"
#include "stage_config.hpp" #include "stage_config.hpp"
@@ -28,7 +28,7 @@ class StageManager {
void actualitzar(float delta_time, bool pausar_spawn = false); void actualitzar(float delta_time, bool pausar_spawn = false);
// Stage progression // Stage progression
void stage_completat(); // Call when all enemies destroyed void stage_completat(); // Call when all enemies destroyed
[[nodiscard]] bool tot_completat() const; // All 10 stages done? [[nodiscard]] bool tot_completat() const; // All 10 stages done?
// Current state queries // Current state queries

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@@ -3,11 +3,13 @@
#include "ship_animator.hpp" #include "ship_animator.hpp"
#include <algorithm>
#include <cmath> #include <cmath>
#include "core/defaults.hpp" #include "core/defaults.hpp"
#include "core/graphics/shape_loader.hpp" #include "core/graphics/shape_loader.hpp"
#include "core/math/easing.hpp" #include "core/math/easing.hpp"
#include "core/rendering/shape_renderer.hpp"
namespace Title { namespace Title {

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@@ -9,7 +9,6 @@
#include <memory> #include <memory>
#include "core/graphics/shape.hpp" #include "core/graphics/shape.hpp"
#include "core/rendering/shape_renderer.hpp"
#include "core/types.hpp" #include "core/types.hpp"
namespace Title { namespace Title {