continue counter ara arriba fins a 0

This commit is contained in:
2025-12-17 17:21:03 +01:00
parent 8bc259b25a
commit 829a895464
2 changed files with 18 additions and 11 deletions

View File

@@ -1166,6 +1166,13 @@ void EscenaJoc::disparar_bala(uint8_t player_id) {
// ==================== CONTINUE & JOIN SYSTEM ====================
void EscenaJoc::check_and_apply_continue_timeout() {
if (continue_counter_ < 0) {
estat_game_over_ = EstatGameOver::GAME_OVER;
game_over_timer_ = Defaults::Game::GAME_OVER_DURATION;
}
}
void EscenaJoc::actualitzar_continue(float delta_time) {
continue_tick_timer_ -= delta_time;
@@ -1173,13 +1180,12 @@ void EscenaJoc::actualitzar_continue(float delta_time) {
continue_counter_--;
continue_tick_timer_ = Defaults::Game::CONTINUE_TICK_DURATION;
// Play tick sound
Audio::get()->playSound(Defaults::Sound::CONTINUE, Audio::Group::GAME);
// Check if timeout reached (counter < 0)
check_and_apply_continue_timeout();
if (continue_counter_ <= 0) {
// Timeout → final game over
estat_game_over_ = EstatGameOver::GAME_OVER;
game_over_timer_ = Defaults::Game::GAME_OVER_DURATION;
// Play sound only if still in CONTINUE state (not transitioned to GAME_OVER)
if (estat_game_over_ == EstatGameOver::CONTINUE) {
Audio::get()->playSound(Defaults::Sound::CONTINUE, Audio::Group::GAME);
}
}
}
@@ -1255,12 +1261,12 @@ void EscenaJoc::processar_input_continue() {
if (thrust_p1 || thrust_p2 || fire_p1 || fire_p2) {
continue_counter_--;
// Play tick sound on manual decrement
Audio::get()->playSound(Defaults::Sound::CONTINUE, Audio::Group::GAME);
// Check if timeout reached (counter < 0)
check_and_apply_continue_timeout();
if (continue_counter_ <= 0) {
estat_game_over_ = EstatGameOver::GAME_OVER;
game_over_timer_ = Defaults::Game::GAME_OVER_DURATION;
// Play sound only if still in CONTINUE state
if (estat_game_over_ == EstatGameOver::CONTINUE) {
Audio::get()->playSound(Defaults::Sound::CONTINUE, Audio::Group::GAME);
}
// Reset timer to prevent double-decrement

View File

@@ -92,6 +92,7 @@ class EscenaJoc {
void unir_jugador(uint8_t player_id); // Join inactive player mid-game
void processar_input_continue(); // Handle input during continue screen
void actualitzar_continue(float delta_time); // Update continue countdown
void check_and_apply_continue_timeout(); // Check if continue timed out and transition to GAME_OVER
void dibuixar_continue(); // Draw continue screen
// [NEW] Stage system helpers