revisat el marcador
modificada la shape 03
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@@ -89,6 +89,9 @@ constexpr SDL_FRect SCOREBOARD = {
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static_cast<float>(Game::WIDTH), // w = 640.0
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SCOREBOARD_BOTTOM_H // h = 48.0
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};
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// Padding horizontal del marcador (per alinear zones esquerra/dreta amb PLAYAREA)
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constexpr float SCOREBOARD_PADDING_H = 0.0f;//Game::WIDTH * 0.015f;
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} // namespace Zones
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// Objetos del juego
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