style: aplicar readability-uppercase-literal-suffix

- Cambiar todos los literales float de minúscula a mayúscula (1.0f → 1.0F)
- 657 correcciones aplicadas automáticamente con clang-tidy
- Check 1/N completado

🤖 Generated with Claude Code
This commit is contained in:
2025-12-18 13:06:48 +01:00
parent 44cd0857e0
commit bc94eff176
41 changed files with 705 additions and 594 deletions

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@@ -22,16 +22,16 @@ enum class TipusEnemic : uint8_t {
struct AnimacioEnemic {
// Palpitation (breathing effect)
bool palpitacio_activa = false;
float palpitacio_fase = 0.0f; // Phase in cycle (0.0-2π)
float palpitacio_frequencia = 2.0f; // Hz (cycles per second)
float palpitacio_amplitud = 0.15f; // Scale variation (±15%)
float palpitacio_temps_restant = 0.0f; // Time remaining (seconds)
float palpitacio_fase = 0.0F; // Phase in cycle (0.0-2π)
float palpitacio_frequencia = 2.0F; // Hz (cycles per second)
float palpitacio_amplitud = 0.15F; // Scale variation (±15%)
float palpitacio_temps_restant = 0.0F; // Time remaining (seconds)
// Rotation acceleration (long-term spin modulation)
float drotacio_base = 0.0f; // Base rotation speed (rad/s)
float drotacio_objetivo = 0.0f; // Target rotation speed (rad/s)
float drotacio_t = 0.0f; // Interpolation progress (0.0-1.0)
float drotacio_duracio = 0.0f; // Duration of transition (seconds)
float drotacio_base = 0.0F; // Base rotation speed (rad/s)
float drotacio_objetivo = 0.0F; // Target rotation speed (rad/s)
float drotacio_t = 0.0F; // Interpolation progress (0.0-1.0)
float drotacio_duracio = 0.0F; // Duration of transition (seconds)
};
class Enemic {
@@ -53,8 +53,8 @@ class Enemic {
float get_drotacio() const { return drotacio_; }
Punt get_velocitat_vector() const {
return {
velocitat_ * std::cos(angle_ - Constants::PI / 2.0f),
velocitat_ * std::sin(angle_ - Constants::PI / 2.0f)};
velocitat_ * std::cos(angle_ - Constants::PI / 2.0F),
velocitat_ * std::sin(angle_ - Constants::PI / 2.0F)};
}
// Set ship position reference for tracking behavior
@@ -74,7 +74,7 @@ class Enemic {
void set_tracking_strength(float strength);
// [NEW] Invulnerability queries
bool es_invulnerable() const { return timer_invulnerabilitat_ > 0.0f; }
bool es_invulnerable() const { return timer_invulnerabilitat_ > 0.0F; }
float get_temps_invulnerabilitat() const { return timer_invulnerabilitat_; }
private: