style: aplicar readability-uppercase-literal-suffix

- Cambiar todos los literales float de minúscula a mayúscula (1.0f → 1.0F)
- 657 correcciones aplicadas automáticamente con clang-tidy
- Check 1/N completado

🤖 Generated with Claude Code
This commit is contained in:
2025-12-18 13:06:48 +01:00
parent 44cd0857e0
commit bc94eff176
41 changed files with 705 additions and 594 deletions

View File

@@ -12,16 +12,16 @@ struct Window {
int width{640};
int height{480};
bool fullscreen{false};
float zoom_factor{1.0f}; // Zoom level (0.5x to max_zoom)
float zoom_factor{1.0F}; // Zoom level (0.5x to max_zoom)
};
struct Physics {
float rotation_speed{3.14f}; // rad/s
float acceleration{400.0f}; // px/s²
float max_velocity{120.0f}; // px/s
float friction{20.0f}; // px/s²
float enemy_speed{2.0f}; // unitats/frame
float bullet_speed{6.0f}; // unitats/frame
float rotation_speed{3.14F}; // rad/s
float acceleration{400.0F}; // px/s²
float max_velocity{120.0F}; // px/s
float friction{20.0F}; // px/s²
float enemy_speed{2.0F}; // unitats/frame
float bullet_speed{6.0F}; // unitats/frame
};
struct Gameplay {
@@ -35,19 +35,19 @@ struct Rendering {
struct Music {
bool enabled{true};
float volume{0.8f};
float volume{0.8F};
};
struct Sound {
bool enabled{true};
float volume{1.0f};
float volume{1.0F};
};
struct Audio {
Music music{};
Sound sound{};
bool enabled{true};
float volume{1.0f};
float volume{1.0F};
};
// Controles de jugadors