retocs disseny en LOGO
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@@ -195,8 +195,7 @@ void SDLManager::calculateMaxZoom() {
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float max_zoom_unrounded = std::min(max_zoom_width, max_zoom_height);
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// Round DOWN to nearest 0.1 increment (user preference)
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max_zoom_ = std::floor(max_zoom_unrounded / Defaults::Window::ZOOM_INCREMENT)
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* Defaults::Window::ZOOM_INCREMENT;
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max_zoom_ = std::floor(max_zoom_unrounded / Defaults::Window::ZOOM_INCREMENT) * Defaults::Window::ZOOM_INCREMENT;
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// Safety clamp
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max_zoom_ = std::max(max_zoom_, Defaults::Window::MIN_ZOOM);
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@@ -208,11 +207,10 @@ void SDLManager::calculateMaxZoom() {
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void SDLManager::applyZoom(float new_zoom) {
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// Clamp to valid range
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new_zoom = std::max(Defaults::Window::MIN_ZOOM,
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std::min(new_zoom, max_zoom_));
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std::min(new_zoom, max_zoom_));
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// Round to nearest 0.1 increment
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new_zoom = std::round(new_zoom / Defaults::Window::ZOOM_INCREMENT)
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* Defaults::Window::ZOOM_INCREMENT;
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new_zoom = std::round(new_zoom / Defaults::Window::ZOOM_INCREMENT) * Defaults::Window::ZOOM_INCREMENT;
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// No change?
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if (std::abs(new_zoom - zoom_factor_) < 0.01f) {
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@@ -339,7 +337,7 @@ bool SDLManager::handleWindowEvent(const SDL_Event& event) {
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// Calculate zoom from actual size (may not align to 0.1 increments)
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float new_zoom = static_cast<float>(current_width_) / Defaults::Window::WIDTH;
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zoom_factor_ = std::max(Defaults::Window::MIN_ZOOM,
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std::min(new_zoom, max_zoom_));
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std::min(new_zoom, max_zoom_));
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// Update windowed cache (if not in fullscreen)
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if (!is_fullscreen_) {
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@@ -63,10 +63,10 @@ class SDLManager {
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int max_height_;
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// [ZOOM SYSTEM]
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float zoom_factor_; // Current zoom (0.5x to max_zoom_)
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int windowed_width_; // Saved size before fullscreen
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int windowed_height_; // Saved size before fullscreen
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float max_zoom_; // Maximum zoom (calculated from display)
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float zoom_factor_; // Current zoom (0.5x to max_zoom_)
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int windowed_width_; // Saved size before fullscreen
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int windowed_height_; // Saved size before fullscreen
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float max_zoom_; // Maximum zoom (calculated from display)
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// [NUEVO] Funcions internes
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void calculateMaxWindowSize(); // Llegir resolució del display
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