afegit nivell de brillo per shape

This commit is contained in:
2025-12-02 22:11:17 +01:00
parent 98c90e6075
commit d6b2e97777
7 changed files with 20 additions and 13 deletions

View File

@@ -19,7 +19,8 @@ Nau::Nau(SDL_Renderer* renderer)
centre_({0.0f, 0.0f}),
angle_(0.0f),
velocitat_(0.0f),
esta_tocada_(false) {
esta_tocada_(false),
brightness_(Defaults::Brightness::NAU) {
// [NUEVO] Carregar forma compartida des de fitxer
forma_ = Graphics::ShapeLoader::load("ship.shp");
@@ -106,7 +107,7 @@ void Nau::dibuixar() const {
float velocitat_visual = velocitat_ / 33.33f;
float escala = 1.0f + (velocitat_visual / 12.0f);
Rendering::render_shape(renderer_, forma_, centre_, angle_, escala, true);
Rendering::render_shape(renderer_, forma_, centre_, angle_, escala, true, 1.0f, brightness_);
}
void Nau::aplicar_fisica(float delta_time) {