# CMakeLists.txt cmake_minimum_required(VERSION 3.10) project(orni VERSION 0.7.2) # Info del proyecto set(PROJECT_LONG_NAME "Orni Attack") set(PROJECT_COPYRIGHT_ORIGINAL "© 1999 Visente i Sergi") set(PROJECT_COPYRIGHT_PORT "© 2025 JailDesigner") set(PROJECT_COPYRIGHT "${PROJECT_COPYRIGHT_ORIGINAL}, ${PROJECT_COPYRIGHT_PORT}") # Establecer estándar de C++ set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED True) # Exportar comandos de compilación para herramientas de análisis set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # --- GENERACIÓN DE VERSIÓN AUTOMÁTICA --- find_package(Git QUIET) if(GIT_FOUND) execute_process( COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} OUTPUT_VARIABLE GIT_HASH OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET ) else() set(GIT_HASH "unknown") endif() # Configurar archivo de versión configure_file(${CMAKE_SOURCE_DIR}/source/project.h.in ${CMAKE_BINARY_DIR}/project.h @ONLY) # --- LISTA DE FUENTES (AUTO-DESCUBRIMIENTO) --- # Buscar automáticamente todos los archivos .cpp en core/, game/ y main.cpp file(GLOB_RECURSE CORE_SOURCES "${CMAKE_SOURCE_DIR}/source/core/*.cpp") file(GLOB_RECURSE GAME_SOURCES "${CMAKE_SOURCE_DIR}/source/game/*.cpp") set(APP_SOURCES ${CORE_SOURCES} ${GAME_SOURCES} source/main.cpp ) # Excluir archivos legacy (código Pascal de referencia) list(FILTER APP_SOURCES EXCLUDE REGEX ".*/legacy/.*") # Log de archivos encontrados (útil para debug) list(LENGTH APP_SOURCES APP_SOURCES_COUNT) message(STATUS "Archivos .cpp encontrados: ${APP_SOURCES_COUNT}") # Configuración de SDL3 find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3) message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}") # --- AÑADIR EJECUTABLE --- add_executable(${PROJECT_NAME} ${APP_SOURCES}) # --- DIRECTORIOS DE INCLUSIÓN --- target_include_directories(${PROJECT_NAME} PUBLIC "${CMAKE_SOURCE_DIR}/source" "${CMAKE_BINARY_DIR}" ) # Enlazar las librerías SDL3 target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3) # --- CONFIGURACIÓN PLATAFORMAS Y COMPILADOR --- # Configuración de flags de compilación target_compile_options(${PROJECT_NAME} PRIVATE -Wall) target_compile_options(${PROJECT_NAME} PRIVATE $<$:-O2 -ffunction-sections -fdata-sections>) # Definir _DEBUG en modo Debug y RELEASE_BUILD en modo Release target_compile_definitions(${PROJECT_NAME} PRIVATE $<$:_DEBUG>) target_compile_definitions(${PROJECT_NAME} PRIVATE $<$:RELEASE_BUILD>) # Definir MACOS_BUNDLE si es un bundle de macOS if(APPLE AND MACOSX_BUNDLE) target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUNDLE) endif() # Configuración específica para cada plataforma if(WIN32) target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD) target_link_libraries(${PROJECT_NAME} PRIVATE mingw32) # Static linking for libgcc and libstdc++ (avoid DLL dependencies for distribution) target_link_options(${PROJECT_NAME} PRIVATE -static-libgcc -static-libstdc++ -static ) # Añadir icono en Windows (se configurará desde el Makefile con windres) elseif(APPLE) target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD) target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated) set(CMAKE_OSX_ARCHITECTURES "arm64") elseif(UNIX AND NOT APPLE) target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD) endif() # Especificar la ubicación del ejecutable set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}) # --- STATIC ANALYSIS TARGETS --- # Buscar herramientas de análisis estático find_program(CLANG_FORMAT_EXE NAMES clang-format) find_program(CLANG_TIDY_EXE NAMES clang-tidy) # Recopilar todos los archivos fuente para formateo file(GLOB_RECURSE ALL_SOURCE_FILES "${CMAKE_SOURCE_DIR}/source/*.cpp" "${CMAKE_SOURCE_DIR}/source/*.hpp" ) # Excluir directorios con checks deshabilitados list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/audio/.*") list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/legacy/.*") # Targets de clang-format if(CLANG_FORMAT_EXE) add_custom_target(format COMMAND ${CLANG_FORMAT_EXE} -i ${ALL_SOURCE_FILES} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Running clang-format..." ) add_custom_target(format-check COMMAND ${CLANG_FORMAT_EXE} --dry-run --Werror ${ALL_SOURCE_FILES} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Checking clang-format..." ) else() message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles") endif() # Targets de clang-tidy if(CLANG_TIDY_EXE) # En macOS, obtener la ruta del SDK para que clang-tidy encuentre los headers del sistema set(CLANG_TIDY_EXTRA_ARGS "") if(APPLE) execute_process( COMMAND xcrun --show-sdk-path OUTPUT_VARIABLE MACOS_SDK_PATH OUTPUT_STRIP_TRAILING_WHITESPACE ) if(MACOS_SDK_PATH) set(CLANG_TIDY_EXTRA_ARGS "--extra-arg=-isysroot${MACOS_SDK_PATH}") message(STATUS "clang-tidy usará SDK de macOS: ${MACOS_SDK_PATH}") endif() endif() add_custom_target(tidy COMMAND ${CLANG_TIDY_EXE} -p ${CMAKE_BINARY_DIR} ${CLANG_TIDY_EXTRA_ARGS} --fix --fix-errors ${ALL_SOURCE_FILES} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Running clang-tidy with auto-fix..." ) add_custom_target(tidy-check COMMAND ${CLANG_TIDY_EXE} -p ${CMAKE_BINARY_DIR} ${CLANG_TIDY_EXTRA_ARGS} --warnings-as-errors='*' ${ALL_SOURCE_FILES} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Checking clang-tidy..." ) else() message(STATUS "clang-tidy no encontrado - targets 'tidy' y 'tidy-check' no disponibles") endif()