primer commit
This commit is contained in:
415
Makefile
Normal file
415
Makefile
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@@ -0,0 +1,415 @@
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# ==============================================================================
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# DIRECTORIES
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# ==============================================================================
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||||
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
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DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source)
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DIR_BIN := $(addsuffix /, $(DIR_ROOT))
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||||
DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools)
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||||
# ==============================================================================
|
||||
# TARGET NAMES (extraídos de CMakeLists.txt)
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||||
# ==============================================================================
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||||
TARGET_NAME := $(shell awk '/^project/ {gsub(/[)(]/, " "); print $$2}' CMakeLists.txt)
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LONG_NAME := $(shell grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
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||||
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
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APP_NAME := $(LONG_NAME)
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RELEASE_FOLDER := $(TARGET_NAME)_release
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RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
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RESOURCE_FILE := release/$(TARGET_NAME).res
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# ==============================================================================
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# PACKING TOOL
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||||
# ==============================================================================
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||||
ifeq ($(OS),Windows_NT)
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PACK_TOOL := $(DIR_TOOLS)pack_resources/pack_resources.exe
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PACK_CXX := $(CXX)
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else
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PACK_TOOL := $(DIR_TOOLS)pack_resources/pack_resources
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PACK_CXX := $(CXX)
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endif
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PACK_SOURCES := $(DIR_TOOLS)pack_resources/pack_resources.cpp source/core/resources/resource_pack.cpp
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PACK_INCLUDES := -Isource
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# ==============================================================================
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# VERSION (extraída de CMakeLists.txt)
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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VERSION := v$(shell powershell -Command "$$line = Get-Content CMakeLists.txt | Where-Object {$$_ -match '^project'}; if ($$line -match 'VERSION\s+([0-9.]+)') { $$matches[1] }")
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else
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VERSION := v$(shell grep "^project" CMakeLists.txt | tr -cd 0-9.)
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endif
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# ==============================================================================
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# WINDOWS-SPECIFIC VARIABLES
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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WIN_TARGET_FILE := $(DIR_BIN)$(APP_NAME)
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WIN_RELEASE_FILE := $(RELEASE_FOLDER)/$(APP_NAME)
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else
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WIN_TARGET_FILE := $(TARGET_FILE)
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WIN_RELEASE_FILE := $(RELEASE_FILE)
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endif
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# ==============================================================================
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# RELEASE NAMES
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# ==============================================================================
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WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip
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MACOS_INTEL_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-intel.dmg
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MACOS_APPLE_SILICON_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg
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LINUX_RELEASE := $(TARGET_NAME)-$(VERSION)-linux.tar.gz
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# ==============================================================================
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# SOURCE FILES
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# ==============================================================================
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APP_SOURCES := \
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source/main.cpp \
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source/core/audio/audio.cpp \
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source/core/input/input.cpp \
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source/core/input/input_types.cpp \
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source/core/input/mouse.cpp \
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source/core/input/global_inputs.cpp \
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source/core/rendering/screen.cpp \
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source/core/rendering/surface.cpp \
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source/core/rendering/surface_sprite.cpp \
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source/core/rendering/surface_animated_sprite.cpp \
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source/core/rendering/surface_moving_sprite.cpp \
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source/core/rendering/text.cpp \
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source/core/rendering/texture.cpp \
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source/core/rendering/gif.cpp \
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source/core/rendering/opengl/opengl_shader.cpp \
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source/core/resources/resource_list.cpp \
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source/core/resources/resource_cache.cpp \
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source/core/resources/resource_helper.cpp \
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source/core/resources/resource_loader.cpp \
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source/core/resources/resource_pack.cpp \
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source/core/system/director.cpp \
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source/core/system/debug.cpp \
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source/core/system/global_events.cpp \
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source/game/options.cpp \
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source/game/entities/player.cpp \
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source/game/entities/enemy.cpp \
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source/game/entities/item.cpp \
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source/game/gameplay/room.cpp \
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source/game/gameplay/collision_map.cpp \
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source/game/gameplay/enemy_manager.cpp \
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source/game/gameplay/item_manager.cpp \
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source/game/gameplay/room_loader.cpp \
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source/game/gameplay/tilemap_renderer.cpp \
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source/game/gameplay/scoreboard.cpp \
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||||
source/game/gameplay/item_tracker.cpp \
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source/game/gameplay/room_tracker.cpp \
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||||
source/game/scenes/logo.cpp \
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||||
source/game/scenes/title.cpp \
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source/game/scenes/game.cpp \
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||||
source/game/ui/notifier.cpp \
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source/utils/utils.cpp \
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source/utils/color.cpp \
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||||
source/utils/delta_timer.cpp
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||||
# All sources combined
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ALL_SOURCES := $(APP_SOURCES)
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||||
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||||
# ==============================================================================
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||||
# INCLUDES
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||||
# ==============================================================================
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||||
INCLUDES := -Isource
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||||
# ==============================================================================
|
||||
# COMPILER FLAGS (OS-specific)
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||||
# ==============================================================================
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||||
CPP_STANDARD := c++20
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||||
|
||||
ifeq ($(OS),Windows_NT)
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FixPath = $(subst /,\\,$1)
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CXXFLAGS := -std=$(CPP_STANDARD) -Wall -Os -ffunction-sections -fdata-sections \
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-Wl,--gc-sections -static-libstdc++ -static-libgcc \
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-Wl,-subsystem,windows -DWINDOWS_BUILD
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CXXFLAGS_DEBUG := -std=$(CPP_STANDARD) -Wall -g -D_DEBUG -DWINDOWS_BUILD
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||||
LDFLAGS := -lmingw32 -lws2_32 -lSDL3 -lopengl32
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RM := del /Q
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MKDIR := mkdir
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else
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||||
FixPath = $1
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CXXFLAGS := -std=$(CPP_STANDARD) -Wall -Os -ffunction-sections -fdata-sections
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CXXFLAGS_DEBUG := -std=$(CPP_STANDARD) -Wall -g -D_DEBUG
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LDFLAGS := -lSDL3
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RMFILE := rm -f
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RMDIR := rm -rdf
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MKDIR := mkdir -p
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Linux)
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CXXFLAGS += -DLINUX_BUILD
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LDFLAGS += -lGL
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endif
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ifeq ($(UNAME_S),Darwin)
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||||
CXXFLAGS += -Wno-deprecated -DMACOS_BUILD
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||||
CXXFLAGS_DEBUG += -Wno-deprecated -DMACOS_BUILD
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||||
LDFLAGS += -framework OpenGL
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||||
# Configurar arquitectura (por defecto arm64)
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||||
CXXFLAGS += -arch arm64
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||||
CXXFLAGS_DEBUG += -arch arm64
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||||
endif
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||||
endif
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||||
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||||
# ==============================================================================
|
||||
# REGLAS PARA HERRAMIENTA DE EMPAQUETADO Y RESOURCES.PACK
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||||
# ==============================================================================
|
||||
$(PACK_TOOL): FORCE
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||||
@echo "Compilando herramienta de empaquetado..."
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||||
$(PACK_CXX) -std=$(CPP_STANDARD) -Wall -Os $(PACK_INCLUDES) $(PACK_SOURCES) -o $(PACK_TOOL)
|
||||
@echo "✓ Herramienta de empaquetado lista: $(PACK_TOOL)"
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||||
|
||||
pack_tool: $(PACK_TOOL)
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||||
|
||||
resources.pack: $(PACK_TOOL)
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||||
@echo "Generando resources.pack desde directorio data/..."
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||||
$(PACK_TOOL) data resources.pack
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||||
@echo "✓ resources.pack generado exitosamente"
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||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA WINDOWS
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||||
# ==============================================================================
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||||
windows:
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@echo off
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||||
@echo Compilando para Windows con nombre: "$(WIN_TARGET_FILE).exe"
|
||||
windres release/$(TARGET_NAME).rc -O coff -o $(RESOURCE_FILE)
|
||||
g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(WIN_TARGET_FILE).exe" --strip-unneeded
|
||||
|
||||
windows_debug:
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||||
@echo off
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||||
@echo Compilando version debug para Windows: "$(WIN_TARGET_FILE)_debug.exe"
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||||
g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe"
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||||
|
||||
windows_release:
|
||||
@$(MAKE) pack_tool
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||||
@$(MAKE) resources.pack
|
||||
@echo off
|
||||
@echo Creando release para Windows - Version: $(VERSION)
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||||
|
||||
# Generate project.h from project.h.in
|
||||
@echo "Generando project.h..."
|
||||
@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; $$RAW_VERSION = '$(VERSION)' -replace '^v', ''; $$COPYRIGHT = (Select-String -Path 'CMakeLists.txt' -Pattern 'set\(PROJECT_COPYRIGHT \"(.+?)\"').Matches.Groups[1].Value; (Get-Content source/project.h.in) -replace '@PROJECT_NAME@', '$(TARGET_NAME)' -replace '@PROJECT_LONG_NAME@', '$(LONG_NAME)' -replace '@PROJECT_VERSION@', $$RAW_VERSION -replace '@PROJECT_COPYRIGHT@', $$COPYRIGHT -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/project.h"
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||||
|
||||
# Crea carpeta temporal 'RELEASE_FOLDER'
|
||||
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
|
||||
|
||||
# Copia el archivo 'resources.pack'
|
||||
powershell Copy-Item -Path "resources.pack" -Destination "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copia los ficheros que están en la raíz del proyecto
|
||||
powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "gamecontrollerdb.txt" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "release\*.dll" -Destination "$(RELEASE_FOLDER)"
|
||||
|
||||
# Compila (con icono)
|
||||
windres release/$(TARGET_NAME).rc -O coff -o $(RESOURCE_FILE)
|
||||
g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_RELEASE_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded
|
||||
|
||||
# Crea el fichero .zip
|
||||
powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"}
|
||||
powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath "$(WINDOWS_RELEASE)"
|
||||
@echo Release creado: $(WINDOWS_RELEASE)
|
||||
|
||||
# Elimina la carpeta temporal 'RELEASE_FOLDER'
|
||||
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA MACOS
|
||||
# ==============================================================================
|
||||
macos:
|
||||
@echo "Compilando para macOS: $(TARGET_NAME)"
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
|
||||
|
||||
macos_debug:
|
||||
@echo "Compilando version debug para macOS: $(TARGET_NAME)_debug"
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
|
||||
macos_release:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Creando release para macOS - Version: $(VERSION)"
|
||||
|
||||
# Verificar e instalar create-dmg si es necesario
|
||||
@which create-dmg > /dev/null || (echo "Instalando create-dmg..." && brew install create-dmg)
|
||||
|
||||
# Generate project.h from project.h.in
|
||||
@echo "Generando project.h..."
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
|
||||
COPYRIGHT=$$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt); \
|
||||
sed -e "s/@PROJECT_NAME@/$(TARGET_NAME)/g" \
|
||||
-e "s/@PROJECT_LONG_NAME@/$(LONG_NAME)/g" \
|
||||
-e "s/@PROJECT_VERSION@/$$RAW_VERSION/g" \
|
||||
-e "s/@PROJECT_COPYRIGHT@/$$COPYRIGHT/g" \
|
||||
-e "s/@GIT_HASH@/$$GIT_HASH/g" \
|
||||
source/project.h.in > source/project.h
|
||||
|
||||
# Elimina datos de compilaciones anteriores
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
$(RMDIR) Frameworks
|
||||
$(RMFILE) tmp.dmg
|
||||
$(RMFILE) "$(MACOS_INTEL_RELEASE)"
|
||||
$(RMFILE) "$(MACOS_APPLE_SILICON_RELEASE)"
|
||||
|
||||
# Crea la carpeta temporal para hacer el trabajo y las carpetas obligatorias para crear una app de macOS
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
$(MKDIR) Frameworks
|
||||
|
||||
# Copia carpetas y ficheros
|
||||
cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
ditto release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/SDL3.framework"
|
||||
ditto release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks/SDL3.framework
|
||||
# Recrear symlinks del framework (pueden estar rotos como archivos de texto)
|
||||
cd Frameworks/SDL3.framework && rm -f SDL3 Headers Resources && ln -s Versions/Current/SDL3 SDL3 && ln -s Versions/Current/Headers Headers && ln -s Versions/Current/Resources Resources
|
||||
cd Frameworks/SDL3.framework/Versions && rm -f Current && ln -s A Current
|
||||
cd "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/SDL3.framework" && rm -f SDL3 Headers Resources && ln -s Versions/Current/SDL3 SDL3 && ln -s Versions/Current/Headers Headers && ln -s Versions/Current/Resources Resources
|
||||
cd "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/SDL3.framework/Versions" && rm -f Current && ln -s A Current
|
||||
cp release/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
|
||||
# Actualiza versión en Info.plist
|
||||
@echo "Actualizando Info.plist con versión $(VERSION)..."
|
||||
@RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
|
||||
sed -i '' '/<key>CFBundleShortVersionString<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"; \
|
||||
sed -i '' '/<key>CFBundleVersion<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
|
||||
# Compila la versión para procesadores Intel
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos13.3 -mmacosx-version-min=13.3 -D_LIBCPP_DISABLE_AVAILABILITY
|
||||
|
||||
# Firma la aplicación
|
||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
|
||||
|
||||
# Empaqueta el .dmg de la versión Intel con create-dmg
|
||||
@echo "Creando DMG Intel con iconos de 96x96..."
|
||||
create-dmg \
|
||||
--volname "$(APP_NAME)" \
|
||||
--window-pos 200 120 \
|
||||
--window-size 720 300 \
|
||||
--icon-size 96 \
|
||||
--text-size 12 \
|
||||
--icon "$(APP_NAME).app" 278 102 \
|
||||
--icon "LICENSE" 441 102 \
|
||||
--icon "README.md" 604 102 \
|
||||
--app-drop-link 115 102 \
|
||||
--hide-extension "$(APP_NAME).app" \
|
||||
"$(MACOS_INTEL_RELEASE)" \
|
||||
"$(RELEASE_FOLDER)" || true
|
||||
@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
|
||||
|
||||
# Compila la versión para procesadores Apple Silicon
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos13.3 -mmacosx-version-min=13.3 -D_LIBCPP_DISABLE_AVAILABILITY
|
||||
|
||||
# Firma la aplicación
|
||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
|
||||
|
||||
# Empaqueta el .dmg de la versión Apple Silicon con create-dmg
|
||||
@echo "Creando DMG Apple Silicon con iconos de 96x96..."
|
||||
create-dmg \
|
||||
--volname "$(APP_NAME)" \
|
||||
--window-pos 200 120 \
|
||||
--window-size 720 300 \
|
||||
--icon-size 96 \
|
||||
--text-size 12 \
|
||||
--icon "$(APP_NAME).app" 278 102 \
|
||||
--icon "LICENSE" 441 102 \
|
||||
--icon "README.md" 604 102 \
|
||||
--app-drop-link 115 102 \
|
||||
--hide-extension "$(APP_NAME).app" \
|
||||
"$(MACOS_APPLE_SILICON_RELEASE)" \
|
||||
"$(RELEASE_FOLDER)" || true
|
||||
@echo "Release Apple Silicon creado: $(MACOS_APPLE_SILICON_RELEASE)"
|
||||
|
||||
# Elimina las carpetas temporales
|
||||
$(RMDIR) Frameworks
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA LINUX
|
||||
# ==============================================================================
|
||||
linux:
|
||||
@echo "Compilando para Linux: $(TARGET_NAME)"
|
||||
g++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
|
||||
|
||||
linux_debug:
|
||||
@echo "Compilando version debug para Linux: $(TARGET_NAME)_debug"
|
||||
g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
|
||||
linux_release:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Creando release para Linux - Version: $(VERSION)"
|
||||
|
||||
# Generate project.h from project.h.in
|
||||
@echo "Generando project.h..."
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
|
||||
COPYRIGHT=$$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt); \
|
||||
sed -e "s/@PROJECT_NAME@/$(TARGET_NAME)/g" \
|
||||
-e "s/@PROJECT_LONG_NAME@/$(LONG_NAME)/g" \
|
||||
-e "s/@PROJECT_VERSION@/$$RAW_VERSION/g" \
|
||||
-e "s/@PROJECT_COPYRIGHT@/$$COPYRIGHT/g" \
|
||||
-e "s/@GIT_HASH@/$$GIT_HASH/g" \
|
||||
source/project.h.in > source/project.h
|
||||
|
||||
# Elimina carpetas previas
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Crea la carpeta temporal para realizar el lanzamiento
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copia ficheros
|
||||
cp resources.pack "$(RELEASE_FOLDER)"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)"
|
||||
|
||||
# Compila
|
||||
g++ $(ALL_SOURCES) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
|
||||
|
||||
# Empaqueta ficheros
|
||||
$(RMFILE) "$(LINUX_RELEASE)"
|
||||
tar -czvf "$(LINUX_RELEASE)" -C "$(RELEASE_FOLDER)" .
|
||||
@echo "Release creado: $(LINUX_RELEASE)"
|
||||
|
||||
# Elimina la carpeta temporal
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# ==============================================================================
|
||||
# REGLAS ESPECIALES
|
||||
# ==============================================================================
|
||||
# Regla para mostrar la versión actual
|
||||
show_version:
|
||||
@echo "Version actual: $(VERSION)"
|
||||
|
||||
# Regla de ayuda
|
||||
help:
|
||||
@echo "Makefile para $(LONG_NAME)"
|
||||
@echo "Comandos disponibles:"
|
||||
@echo " windows - Compilar para Windows"
|
||||
@echo " windows_debug - Compilar debug para Windows"
|
||||
@echo " windows_release - Crear release completo para Windows"
|
||||
@echo " linux - Compilar para Linux"
|
||||
@echo " linux_debug - Compilar debug para Linux"
|
||||
@echo " linux_release - Crear release completo para Linux"
|
||||
@echo " macos - Compilar para macOS"
|
||||
@echo " macos_debug - Compilar debug para macOS"
|
||||
@echo " macos_release - Crear release completo para macOS"
|
||||
@echo " pack_tool - Compilar herramienta de empaquetado"
|
||||
@echo " resources.pack - Generar pack de recursos desde data/"
|
||||
@echo " show_version - Mostrar version actual ($(VERSION))"
|
||||
@echo " help - Mostrar esta ayuda"
|
||||
|
||||
FORCE:
|
||||
|
||||
.PHONY: windows windows_debug windows_release macos macos_debug macos_release linux linux_debug linux_release pack_tool resources.pack show_version help
|
||||
Reference in New Issue
Block a user