refactor de noms de resources en data/
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@@ -1,5 +1,5 @@
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# code animation
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tileSetFile: code.gif
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tileSetFile: code_spritesheet.gif
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frameWidth: 16
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frameHeight: 16
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Before Width: | Height: | Size: 346 B After Width: | Height: | Size: 346 B |
@@ -1,5 +1,5 @@
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# player animation
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tileSetFile: player.gif
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tileSetFile: player_spritesheet.gif
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frameWidth: 8
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frameHeight: 16
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Before Width: | Height: | Size: 291 B After Width: | Height: | Size: 291 B |
@@ -76,7 +76,7 @@ collisionmap:
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# Enemigos en esta habitación
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enemies:
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- animation: code.yaml
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- animation: code_animations.yaml
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position: {x: 1, y: 17}
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velocity: {x: 24.0, y: 0}
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boundaries:
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