refactor de noms de resources en data/
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@@ -21,8 +21,7 @@ Scoreboard::Scoreboard(std::shared_ptr<Data> data)
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constexpr float SURFACE_HEIGHT = ScoreboardArea::HEIGHT;
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// Reserva memoria para los objetos
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const auto& player_animation_data = Resource::Cache::get()->getAnimationData(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.yaml" : "player.yaml");
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player_sprite_ = std::make_shared<SurfaceAnimatedSprite>(player_animation_data);
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player_sprite_ = std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimationData("player_animations.yaml"));
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player_sprite_->setCurrentAnimation("walk_menu");
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surface_ = std::make_shared<Surface>(SURFACE_WIDTH, SURFACE_HEIGHT);
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