actualitzat release.yalm
🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> corregida la ubicació de project.h canvis en create-release de release.yml CORREGIT UN PUTO ESPAI EN RELEASE.YML sadjasbndk fiuwhfiusdh sgdwehgr eriojgtoie
This commit is contained in:
@@ -1,14 +1,3 @@
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# Workflow para crear releases automáticos cuando se crea un tag
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#
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# Uso:
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# git tag v0.2
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# git push --tags
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#
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# Esto disparará el workflow y creará un release con binarios para:
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# - Linux x64
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# - Windows x64
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# - Raspberry Pi ARM64
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name: Release
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on:
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@@ -16,239 +5,117 @@ on:
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tags:
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- 'v*'
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env:
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SDL3_VERSION: "3.2.26"
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jobs:
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# ============================================================================
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# BUILD LINUX x64
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# BUILD LINUX (Nativo)
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# ============================================================================
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build-linux:
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runs-on: ubuntu-latest
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container:
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image: ubuntu:24.04
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container: ubuntu:latest
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steps:
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- name: Instalar dependencias
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run: |
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apt-get update
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apt-get install -y \
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nodejs npm \
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build-essential cmake git pkg-config \
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libgl1-mesa-dev libglu1-mesa-dev \
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libx11-dev libxext-dev libxrandr-dev libxcursor-dev \
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apt-get update && apt-get install -y \
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curl gnupg build-essential cmake git pkg-config \
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libgl1-mesa-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev \
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libxi-dev libxinerama-dev libxxf86vm-dev libxss-dev \
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libasound2-dev libpulse-dev libudev-dev libdbus-1-dev \
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libwayland-dev libxkbcommon-dev
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- name: Compilar SDL3
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run: |
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cd /tmp
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git clone --depth 1 --branch release-${{ env.SDL3_VERSION }} https://github.com/libsdl-org/SDL.git
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cd SDL
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cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr
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cmake --build build -j$(nproc)
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cmake --install build
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libasound2-dev libpulse-dev libudev-dev libwayland-dev libxkbcommon-dev \
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libxtst-dev libdbus-1-dev libdrm-dev libgbm-dev \
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&& curl -fsSL https://deb.nodesource.com/setup_20.x | bash - \
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&& apt-get install -y nodejs \
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&& rm -rf /var/lib/apt/lists/*
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- name: Checkout
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uses: actions/checkout@v4
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- name: Generar project.h
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- name: Setup SDL3
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run: |
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GIT_HASH=$(git rev-parse --short=7 HEAD)
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RAW_VERSION=$(echo "${{ github.ref_name }}" | sed 's/^v//')
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TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
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LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
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COPYRIGHT=$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt)
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sed -e "s/@PROJECT_NAME@/$TARGET_NAME/g" \
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-e "s/@PROJECT_LONG_NAME@/$LONG_NAME/g" \
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-e "s/@PROJECT_VERSION@/$RAW_VERSION/g" \
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-e "s/@PROJECT_COPYRIGHT@/$COPYRIGHT/g" \
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-e "s/@GIT_HASH@/$GIT_HASH/g" \
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source/project.h.in > source/project.h
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git clone https://github.com/libsdl-org/SDL.git /tmp/SDL3 \
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&& cd /tmp/SDL3 \
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&& mkdir build && cd build \
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&& cmake .. -DCMAKE_BUILD_TYPE=Release \
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&& make -j$(nproc) \
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&& make install \
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&& rm -rf /tmp/SDL3
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- name: Compilar pack_tool
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- name: Compilar
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run: |
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g++ -std=c++20 -Wall -Os -Isource \
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tools/pack_resources/pack_resources.cpp \
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source/core/resources/resource_pack.cpp \
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-o tools/pack_resources/pack_resources
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- name: Generar resources.pack
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run: ./tools/pack_resources/pack_resources data resources.pack
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- name: Compilar para Linux
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run: |
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TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
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CPP_FILES=$(find source -name "*.cpp")
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g++ $CPP_FILES \
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-Isource -DRELEASE_BUILD -DLINUX_BUILD \
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-std=c++20 -Wall -Os -ffunction-sections -fdata-sections \
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-lSDL3 -lGL \
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-o $TARGET_NAME
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strip -s -R .comment -R .gnu.version $TARGET_NAME --strip-unneeded
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- name: Empaquetar release
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run: |
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TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
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VERSION="${{ github.ref_name }}"
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RELEASE_NAME="${TARGET_NAME}-${VERSION}-linux-x64.tar.gz"
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mkdir -p release_tmp
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cp $TARGET_NAME resources.pack LICENSE README.md gamecontrollerdb.txt release_tmp/
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tar -czvf $RELEASE_NAME -C release_tmp .
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echo "RELEASE_FILE=$RELEASE_NAME" >> $GITHUB_ENV
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export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/local/lib/pkgconfig
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make linux_release
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- name: Subir artefacto
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uses: actions/upload-artifact@v3
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with:
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name: linux-build
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path: ${{ env.RELEASE_FILE }}
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path: ./*-linux.tar.gz
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# ============================================================================
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# BUILD WINDOWS x64 (cross-compile con MinGW)
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# BUILD WINDOWS (Cross-Compile usando el nuevo target del Makefile)
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# ============================================================================
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build-windows:
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runs-on: ubuntu-latest
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container:
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image: ubuntu:24.04
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container: ubuntu:latest
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steps:
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- name: Instalar dependencias
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run: |
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apt-get update
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apt-get install -y nodejs npm build-essential cmake git pkg-config wget mingw-w64 zip
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- name: Descargar SDL3 para Windows
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run: |
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cd /tmp
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wget -q https://github.com/libsdl-org/SDL/releases/download/release-${{ env.SDL3_VERSION }}/SDL3-devel-${{ env.SDL3_VERSION }}-mingw.tar.gz
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tar -xzf SDL3-devel-${{ env.SDL3_VERSION }}-mingw.tar.gz
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# Copiar a ubicación estándar para MinGW
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cp -r SDL3-${{ env.SDL3_VERSION }}/x86_64-w64-mingw32/* /usr/x86_64-w64-mingw32/
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apt-get update && apt-get install -y \
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curl build-essential cmake git pkg-config wget zip \
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mingw-w64 g++-mingw-w64-x86-64 binutils-mingw-w64-x86-64 \
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&& curl -fsSL https://deb.nodesource.com/setup_20.x | bash - \
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&& apt-get install -y nodejs \
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&& rm -rf /var/lib/apt/lists/*
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- name: Checkout
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uses: actions/checkout@v4
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- name: Generar project.h
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- name: Setup SDL3 (MinGW)
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run: |
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GIT_HASH=$(git rev-parse --short=7 HEAD)
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RAW_VERSION=$(echo "${{ github.ref_name }}" | sed 's/^v//')
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TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
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LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
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COPYRIGHT=$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt)
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sed -e "s/@PROJECT_NAME@/$TARGET_NAME/g" \
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-e "s/@PROJECT_LONG_NAME@/$LONG_NAME/g" \
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-e "s/@PROJECT_VERSION@/$RAW_VERSION/g" \
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-e "s/@PROJECT_COPYRIGHT@/$COPYRIGHT/g" \
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-e "s/@GIT_HASH@/$GIT_HASH/g" \
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source/project.h.in > source/project.h
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git clone https://github.com/libsdl-org/SDL.git /tmp/SDL3 \
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&& cd /tmp/SDL3 \
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&& mkdir build-mingw && cd build-mingw \
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&& cmake .. \
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-DCMAKE_SYSTEM_NAME=Windows \
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-DCMAKE_C_COMPILER=x86_64-w64-mingw32-gcc \
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-DCMAKE_CXX_COMPILER=x86_64-w64-mingw32-g++ \
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-DCMAKE_RC_COMPILER=x86_64-w64-mingw32-windres \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=/usr/x86_64-w64-mingw32 \
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&& make -j$(nproc) \
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&& make install \
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&& rm -rf /tmp/SDL3
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- name: Compilar pack_tool
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run: |
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g++ -std=c++20 -Wall -Os -Isource \
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tools/pack_resources/pack_resources.cpp \
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source/core/resources/resource_pack.cpp \
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-o tools/pack_resources/pack_resources
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- name: Generar resources.pack
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run: ./tools/pack_resources/pack_resources data resources.pack
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- name: Compilar para Windows (cross-compile)
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run: |
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TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
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LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
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CPP_FILES=$(find source -name "*.cpp")
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x86_64-w64-mingw32-g++ $CPP_FILES \
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-Isource -DRELEASE_BUILD -DWINDOWS_BUILD \
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-std=c++20 -Wall -Os -ffunction-sections -fdata-sections \
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-Wl,--gc-sections -static-libstdc++ -static-libgcc \
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-Wl,-subsystem,windows \
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-lmingw32 -lws2_32 -lSDL3 -lopengl32 \
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-o "${LONG_NAME}.exe"
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x86_64-w64-mingw32-strip -s -R .comment -R .gnu.version "${LONG_NAME}.exe" --strip-unneeded
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- name: Empaquetar release
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run: |
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TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt)
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LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
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VERSION="${{ github.ref_name }}"
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RELEASE_NAME="${TARGET_NAME}-${VERSION}-win32-x64.zip"
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mkdir -p release_tmp
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cp "${LONG_NAME}.exe" resources.pack LICENSE README.md gamecontrollerdb.txt release_tmp/
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# Copiar SDL3.dll
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cp /usr/x86_64-w64-mingw32/bin/SDL3.dll release_tmp/
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cd release_tmp && zip -r ../$RELEASE_NAME . && cd ..
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echo "RELEASE_FILE=$RELEASE_NAME" >> $GITHUB_ENV
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- name: Compilar
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run: make windows_cross SDL_DLL_PATH=/usr/x86_64-w64-mingw32/bin/SDL3.dll
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- name: Subir artefacto
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uses: actions/upload-artifact@v3
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with:
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name: windows-build
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path: ${{ env.RELEASE_FILE }}
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path: ./*-win32-x64.zip
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# ============================================================================
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# BUILD RASPBERRY PI ARM64 - DESACTIVADO TEMPORALMENTE
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# Cross-compilation con OpenGL requiere libGL para ARM64 que no está disponible
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# Se puede habilitar usando emulación ARM64 con QEMU en el futuro
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# ============================================================================
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# build-rpi:
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# runs-on: ubuntu-latest
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# ... (código comentado)
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# ============================================================================
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# CREAR RELEASE EN GITEA
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# RELEASE
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# ============================================================================
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create-release:
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needs: [build-linux, build-windows]
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runs-on: ubuntu-latest
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container:
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image: ubuntu:24.04
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steps:
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- name: Instalar dependencias
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run: |
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apt-get update -qq
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apt-get install -y -qq nodejs npm git jq curl
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- name: Checkout
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uses: actions/checkout@v4
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- name: Descargar todos los artefactos
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uses: actions/download-artifact@v3
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- uses: actions/download-artifact@v3
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with:
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path: artifacts
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merge-multiple: true
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- name: Listar artefactos
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run: find artifacts -type f
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- name: setup go
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uses: https://github.com/actions/setup-go@v4
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with:
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go-version: '>=1.20.1'
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- name: Crear Release en Gitea
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env:
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GITEA_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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# Crear release via API de Gitea
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RELEASE_RESPONSE=$(curl -s -X POST \
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-H "Authorization: token $GITEA_TOKEN" \
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-H "Content-Type: application/json" \
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-d "{\"tag_name\": \"${{ github.ref_name }}\", \"name\": \"${{ github.ref_name }}\", \"body\": \"Release ${{ github.ref_name }}\", \"draft\": false, \"prerelease\": false}" \
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"${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases")
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uses: https://gitea.com/actions/release-action@main
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with:
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files: artifacts/*
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api_key: ${{ secrets.RELEASE_TOKEN }}
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tag: ${{ github.ref_name }}
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generate_release_notes: true
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echo "Release response: $RELEASE_RESPONSE"
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RELEASE_ID=$(echo "$RELEASE_RESPONSE" | jq -r '.id')
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echo "Release ID: $RELEASE_ID"
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if [ "$RELEASE_ID" = "null" ] || [ -z "$RELEASE_ID" ]; then
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echo "Error: No se pudo crear el release"
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exit 1
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fi
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# Subir cada artefacto
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for file in artifacts/**/*; do
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if [ -f "$file" ]; then
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filename=$(basename "$file")
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echo "Subiendo: $filename"
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curl -s -X POST \
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-H "Authorization: token $GITEA_TOKEN" \
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-H "Content-Type: application/octet-stream" \
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--data-binary "@$file" \
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"${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases/$RELEASE_ID/assets?name=$filename"
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fi
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done
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echo "Release creado: ${{ github.server_url }}/${{ github.repository }}/releases/tag/${{ github.ref_name }}"
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10
.gitignore
vendored
10
.gitignore
vendored
@@ -1,3 +1,4 @@
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# Genericos
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.vscode/
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*.DS_Store
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thumbs.db
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@@ -11,16 +12,23 @@ desktop.ini
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*.app
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*_debug*
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*.Identifier
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pollo*
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# Herramientas de build
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build/
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resources.pack
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pollo_release/
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tools/pack_resources/pack_resources
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tools/pack_resources/pack_resources.exe
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# Archivos generados
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source/project.h
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# CI/CD runner data (local)
|
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docker/runner-data/
|
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docker/config.yaml
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||||
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||||
# Claude Code local settings (mantener carpeta .claude/ para comandos)
|
||||
.claude/settings.local.json
|
||||
|
||||
# Ejecutables
|
||||
pollo
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@@ -1,7 +1,7 @@
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# CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(pollo VERSION 0.1)
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project(pollo VERSION 0.1.0)
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# Info del proyecto para version.h
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set(PROJECT_LONG_NAME "Los pollos hermanos")
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@@ -36,7 +36,7 @@ else()
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endif()
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# Configurar archivo de versión
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configure_file(${CMAKE_SOURCE_DIR}/source/project.h.in ${CMAKE_SOURCE_DIR}/source/project.h @ONLY)
|
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configure_file(${CMAKE_SOURCE_DIR}/source/project.h.in ${CMAKE_BINARY_DIR}/project.h @ONLY)
|
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||||
# --- 1. LISTA EXPLÍCITA DE FUENTES ---
|
||||
set(APP_SOURCES
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|
||||
78
Makefile
78
Makefile
@@ -118,7 +118,7 @@ ALL_SOURCES := $(APP_SOURCES)
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||||
# ==============================================================================
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||||
# INCLUDES
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||||
# ==============================================================================
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||||
INCLUDES := -Isource
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||||
INCLUDES := -Isource -Ibuild
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||||
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||||
# ==============================================================================
|
||||
# COMPILER FLAGS (OS-specific)
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||||
@@ -196,7 +196,8 @@ windows_release:
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||||
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# Generate project.h from project.h.in
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@echo "Generando project.h..."
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@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; $$RAW_VERSION = '$(VERSION)' -replace '^v', ''; $$COPYRIGHT = (Select-String -Path 'CMakeLists.txt' -Pattern 'set\(PROJECT_COPYRIGHT \"(.+?)\"').Matches.Groups[1].Value; (Get-Content source/project.h.in) -replace '@PROJECT_NAME@', '$(TARGET_NAME)' -replace '@PROJECT_LONG_NAME@', '$(LONG_NAME)' -replace '@PROJECT_VERSION@', $$RAW_VERSION -replace '@PROJECT_COPYRIGHT@', $$COPYRIGHT -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/project.h"
|
||||
@powershell if (-not (Test-Path "build")) {New-Item "build" -ItemType Directory}
|
||||
@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; $$RAW_VERSION = '$(VERSION)' -replace '^v', ''; $$COPYRIGHT = (Select-String -Path 'CMakeLists.txt' -Pattern 'set\(PROJECT_COPYRIGHT \"(.+?)\"').Matches.Groups[1].Value; (Get-Content source/project.h.in) -replace '@PROJECT_NAME@', '$(TARGET_NAME)' -replace '@PROJECT_LONG_NAME@', '$(LONG_NAME)' -replace '@PROJECT_VERSION@', $$RAW_VERSION -replace '@PROJECT_COPYRIGHT@', $$COPYRIGHT -replace '@GIT_HASH@', $$GIT_HASH | Set-Content build/project.h"
|
||||
|
||||
# Crea carpeta temporal 'RELEASE_FOLDER'
|
||||
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
@@ -245,6 +246,7 @@ macos_release:
|
||||
|
||||
# Generate project.h from project.h.in
|
||||
@echo "Generando project.h..."
|
||||
@$(MKDIR) build
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
|
||||
COPYRIGHT=$$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt); \
|
||||
@@ -253,7 +255,7 @@ macos_release:
|
||||
-e "s/@PROJECT_VERSION@/$$RAW_VERSION/g" \
|
||||
-e "s/@PROJECT_COPYRIGHT@/$$COPYRIGHT/g" \
|
||||
-e "s/@GIT_HASH@/$$GIT_HASH/g" \
|
||||
source/project.h.in > source/project.h
|
||||
source/project.h.in > build/project.h
|
||||
|
||||
# Elimina datos de compilaciones anteriores
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
@@ -358,6 +360,7 @@ linux_release:
|
||||
|
||||
# Generate project.h from project.h.in
|
||||
@echo "Generando project.h..."
|
||||
@$(MKDIR) build
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
|
||||
COPYRIGHT=$$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt); \
|
||||
@@ -366,7 +369,7 @@ linux_release:
|
||||
-e "s/@PROJECT_VERSION@/$$RAW_VERSION/g" \
|
||||
-e "s/@PROJECT_COPYRIGHT@/$$COPYRIGHT/g" \
|
||||
-e "s/@GIT_HASH@/$$GIT_HASH/g" \
|
||||
source/project.h.in > source/project.h
|
||||
source/project.h.in > build/project.h
|
||||
|
||||
# Elimina carpetas previas
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
@@ -407,6 +410,7 @@ rpi_release:
|
||||
|
||||
# Generate project.h from project.h.in
|
||||
@echo "Generando project.h..."
|
||||
@$(MKDIR) build
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
|
||||
COPYRIGHT=$$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt); \
|
||||
@@ -415,7 +419,7 @@ rpi_release:
|
||||
-e "s/@PROJECT_VERSION@/$$RAW_VERSION/g" \
|
||||
-e "s/@PROJECT_COPYRIGHT@/$$COPYRIGHT/g" \
|
||||
-e "s/@GIT_HASH@/$$GIT_HASH/g" \
|
||||
source/project.h.in > source/project.h
|
||||
source/project.h.in > build/project.h
|
||||
|
||||
# Elimina carpetas previas
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
@@ -441,6 +445,70 @@ rpi_release:
|
||||
# Elimina la carpeta temporal
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# ==============================================================================
|
||||
# CROSS-COMPILATION (Linux -> Windows)
|
||||
# ==============================================================================
|
||||
CROSS_CXX := x86_64-w64-mingw32-g++
|
||||
CROSS_STRIP := x86_64-w64-mingw32-strip
|
||||
CROSS_WINDRES := x86_64-w64-mingw32-windres
|
||||
CROSS_ZIP_FILE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip
|
||||
|
||||
CROSS_CXXFLAGS := -std=$(CPP_STANDARD) -Wall -Os -ffunction-sections -fdata-sections \
|
||||
-Wl,--gc-sections -static-libstdc++ -static-libgcc \
|
||||
-Wl,-subsystem,windows -DWINDOWS_BUILD -DRELEASE_BUILD
|
||||
CROSS_LDFLAGS := -lmingw32 -lws2_32 -lSDL3 -lopengl32
|
||||
|
||||
windows_cross:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Cross-compiling para Windows desde Linux..."
|
||||
|
||||
# 1. Generar project.h
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
|
||||
COPYRIGHT=$$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt); \
|
||||
sed -e "s/@PROJECT_NAME@/$(TARGET_NAME)/g" \
|
||||
-e "s/@PROJECT_LONG_NAME@/$(LONG_NAME)/g" \
|
||||
-e "s/@PROJECT_VERSION@/$$RAW_VERSION/g" \
|
||||
-e "s/@PROJECT_COPYRIGHT@/$$COPYRIGHT/g" \
|
||||
-e "s/@GIT_HASH@/$$GIT_HASH/g" \
|
||||
source/project.h.in > source/project.h
|
||||
|
||||
# 2. Preparar carpetas
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# 3. Copiar recursos base
|
||||
cp resources.pack "$(RELEASE_FOLDER)"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)"
|
||||
|
||||
# 4. GESTIÓN DE DLLs (Aquí está la mejora)
|
||||
# [cite_start]Copia las DLLs locales si existen (como en tu windows_release) [cite: 16]
|
||||
@if [ -d "release/dll" ] && [ "$$(ls -A release/dll/*.dll 2>/dev/null)" ]; then \
|
||||
cp release/dll/*.dll "$(RELEASE_FOLDER)"; \
|
||||
echo "Copiadas DLLs locales desde release/dll/"; \
|
||||
fi
|
||||
# Copia la DLL de SDL3 externa si se pasa como argumento (Para el CI)
|
||||
@if [ -n "$(SDL_DLL_PATH)" ]; then \
|
||||
cp "$(SDL_DLL_PATH)" "$(RELEASE_FOLDER)"; \
|
||||
echo "Copiada SDL3 DLL desde $(SDL_DLL_PATH)"; \
|
||||
fi
|
||||
|
||||
# 5. Compilar
|
||||
@echo "Compilando recursos e icono..."
|
||||
$(CROSS_WINDRES) release/$(TARGET_NAME).rc -O coff -o $(RESOURCE_FILE)
|
||||
@echo "Compilando ejecutable..."
|
||||
$(CROSS_CXX) $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CROSS_CXXFLAGS) $(CROSS_LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).exe"
|
||||
$(CROSS_STRIP) -s "$(RELEASE_FOLDER)/$(APP_NAME).exe"
|
||||
|
||||
# 6. Empaquetar
|
||||
@echo "Empaquetando en $(CROSS_ZIP_FILE)..."
|
||||
cd $(RELEASE_FOLDER) && zip -r ../$(CROSS_ZIP_FILE) .
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
@echo "✓ Release de Windows (Cross) completado: $(CROSS_ZIP_FILE)"
|
||||
|
||||
# ==============================================================================
|
||||
# SETUP
|
||||
# ==============================================================================
|
||||
|
||||
2
release/pollo.rc
Normal file
2
release/pollo.rc
Normal file
@@ -0,0 +1,2 @@
|
||||
// pollo.rc
|
||||
IDI_ICON1 ICON "icon.ico"
|
||||
BIN
release/pollo.res
Normal file
BIN
release/pollo.res
Normal file
Binary file not shown.
@@ -1,9 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace Project {
|
||||
constexpr const char* NAME = "pollo";
|
||||
constexpr const char* LONG_NAME = "Los pollos hermanos";
|
||||
constexpr const char* VERSION = "0.1";
|
||||
constexpr const char* COPYRIGHT = "@2025 JailDesigner";
|
||||
constexpr const char* GIT_HASH = "1a6185b";
|
||||
} // namespace Project
|
||||
Reference in New Issue
Block a user