# pollo - Asset Configuration # Variables: ${PREFIX}, ${SYSTEM_FOLDER} assets: # FONTS fonts: - type: BITMAP path: ${PREFIX}/data/font/smb2.gif - type: FONT path: ${PREFIX}/data/font/smb2.txt - type: BITMAP path: ${PREFIX}/data/font/aseprite.gif - type: FONT path: ${PREFIX}/data/font/aseprite.txt - type: BITMAP path: ${PREFIX}/data/font/gauntlet.gif - type: FONT path: ${PREFIX}/data/font/gauntlet.txt - type: BITMAP path: ${PREFIX}/data/font/subatomic.gif - type: FONT path: ${PREFIX}/data/font/subatomic.txt - type: BITMAP path: ${PREFIX}/data/font/8bithud.gif - type: FONT path: ${PREFIX}/data/font/8bithud.txt # PALETTES palettes: - type: PALETTE path: ${PREFIX}/data/palettes/cpc.pal # SHADERS shaders: - type: DATA path: ${PREFIX}/data/shaders/crtpi_vertex.glsl - type: DATA path: ${PREFIX}/data/shaders/crtpi_fragment.glsl - type: DATA path: ${PREFIX}/data/shaders/crtpi_vertex_es.glsl - type: DATA path: ${PREFIX}/data/shaders/crtpi_fragment_es.glsl # INPUT input: - type: DATA path: ${PREFIX}/gamecontrollerdb.txt # SYSTEM system: - type: DATA path: ${SYSTEM_FOLDER}/config.yaml required: false absolute: true # ROOMS rooms: - type: ROOM path: ${PREFIX}/data/room/03.yaml # TILESETS tilesets: - type: BITMAP path: ${PREFIX}/data/tilesets/standard.gif # PLAYER player: - type: BITMAP path: ${PREFIX}/data/player/player_spritesheet.gif - type: ANIMATION path: ${PREFIX}/data/player/player_animations.yaml # MUSIC music: - type: MUSIC path: ${PREFIX}/data/music/574070_KUVO_Farewell_to_school.ogg - type: MUSIC path: ${PREFIX}/data/music/574071_EA_DTV.ogg # SOUNDS sounds: - type: SOUND path: ${PREFIX}/data/sound/item.wav - type: SOUND path: ${PREFIX}/data/sound/notify.wav - type: SOUND path: ${PREFIX}/data/sound/hit.wav - type: SOUND path: ${PREFIX}/data/sound/jump.wav - type: SOUND path: ${PREFIX}/data/sound/land.wav # LOGO logo: - type: BITMAP path: ${PREFIX}/data/logo/jailgames.gif - type: BITMAP path: ${PREFIX}/data/logo/since_1998.gif # TITLE title: - type: BITMAP path: ${PREFIX}/data/title/title_logo.gif # ITEMS items: - type: BITMAP path: ${PREFIX}/data/items/items.gif # ENEMIES enemies: - type: BITMAP path: ${PREFIX}/data/enemies/code_spritesheet.gif - type: ANIMATION path: ${PREFIX}/data/enemies/code_animations.yaml