#pragma once // --- Includes --- #include #include // Para uint32_t, uint8_t #include // Para NULL, fseek, printf, fclose, fopen, fread, ftell, FILE, SEEK_END, SEEK_SET #include // Para free, malloc #include // Para strcpy, strlen #define STB_VORBIS_HEADER_ONLY #include "external/stb_vorbis.h" // Para stb_vorbis_decode_memory // --- Public Enums --- enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED }; enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED }; // --- Struct Definitions --- #define JA_MAX_SIMULTANEOUS_CHANNELS 20 #define JA_MAX_GROUPS 2 struct JA_Sound_t { SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000}; Uint32 length{0}; Uint8* buffer{NULL}; }; struct JA_Channel_t { JA_Sound_t* sound{nullptr}; int pos{0}; int times{0}; int group{0}; SDL_AudioStream* stream{nullptr}; JA_Channel_state state{JA_CHANNEL_FREE}; }; struct JA_Music_t { SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000}; Uint32 length{0}; Uint8* buffer{nullptr}; char* filename{nullptr}; int pos{0}; int times{0}; SDL_AudioStream* stream{nullptr}; JA_Music_state state{JA_MUSIC_INVALID}; }; // --- Internal Global State --- // Marcado 'inline' (C++17) para asegurar una única instancia. inline JA_Music_t* current_music{nullptr}; inline JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS]; inline SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000}; inline float JA_musicVolume{1.0f}; inline float JA_soundVolume[JA_MAX_GROUPS]; inline bool JA_musicEnabled{true}; inline bool JA_soundEnabled{true}; inline SDL_AudioDeviceID sdlAudioDevice{0}; inline bool fading{false}; inline int fade_start_time{0}; inline int fade_duration{0}; inline float fade_initial_volume{0.0f}; // Corregido de 'int' a 'float' // --- Forward Declarations --- inline void JA_StopMusic(); inline void JA_StopChannel(const int channel); inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop = 0, const int group = 0); // --- Core Functions --- inline void JA_Update() { if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) { if (fading) { int time = SDL_GetTicks(); if (time > (fade_start_time + fade_duration)) { fading = false; JA_StopMusic(); return; } else { const int time_passed = time - fade_start_time; const float percent = (float)time_passed / (float)fade_duration; SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent)); } } if (current_music->times != 0) { if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length / 2)) { SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length); } if (current_music->times > 0) current_music->times--; } else { if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic(); } } if (JA_soundEnabled) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) if (channels[i].state == JA_CHANNEL_PLAYING) { if (channels[i].times != 0) { if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2)) { SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length); if (channels[i].times > 0) channels[i].times--; } } else { if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i); } } } } inline void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) { #ifdef _DEBUG SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG); #endif JA_audioSpec = {format, num_channels, freq}; if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); // Corregido: !sdlAudioDevice -> sdlAudioDevice sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec); if (sdlAudioDevice == 0) SDL_Log("Failed to initialize SDL audio!"); for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE; for (int i = 0; i < JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5f; } inline void JA_Quit() { if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); // Corregido: !sdlAudioDevice -> sdlAudioDevice sdlAudioDevice = 0; } // --- Music Functions --- inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) { JA_Music_t* music = new JA_Music_t(); int chan, samplerate; short* output; music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2; music->spec.channels = chan; music->spec.freq = samplerate; music->spec.format = SDL_AUDIO_S16; music->buffer = static_cast(SDL_malloc(music->length)); SDL_memcpy(music->buffer, output, music->length); free(output); music->pos = 0; music->state = JA_MUSIC_STOPPED; return music; } inline JA_Music_t* JA_LoadMusic(const char* filename) { // [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid. FILE* f = fopen(filename, "rb"); if (!f) return NULL; // Añadida comprobación de apertura fseek(f, 0, SEEK_END); long fsize = ftell(f); fseek(f, 0, SEEK_SET); auto* buffer = static_cast(malloc(fsize + 1)); if (!buffer) { // Añadida comprobación de malloc fclose(f); return NULL; } if (fread(buffer, fsize, 1, f) != 1) { fclose(f); free(buffer); return NULL; } fclose(f); JA_Music_t* music = JA_LoadMusic(buffer, fsize); if (music) { // Comprobar que JA_LoadMusic tuvo éxito music->filename = static_cast(malloc(strlen(filename) + 1)); if (music->filename) { strcpy(music->filename, filename); } } free(buffer); return music; } inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) { if (!JA_musicEnabled || !music) return; // Añadida comprobación de music JA_StopMusic(); current_music = music; current_music->pos = 0; current_music->state = JA_MUSIC_PLAYING; current_music->times = loop; current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec); if (!current_music->stream) { // Comprobar creación de stream SDL_Log("Failed to create audio stream!"); current_music->state = JA_MUSIC_STOPPED; return; } if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n"); SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume); if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n"); } inline char* JA_GetMusicFilename(const JA_Music_t* music = nullptr) { if (!music) music = current_music; if (!music) return nullptr; // Añadida comprobación return music->filename; } inline void JA_PauseMusic() { if (!JA_musicEnabled) return; if (!current_music || current_music->state != JA_MUSIC_PLAYING) return; // Comprobación mejorada current_music->state = JA_MUSIC_PAUSED; SDL_UnbindAudioStream(current_music->stream); } inline void JA_ResumeMusic() { if (!JA_musicEnabled) return; if (!current_music || current_music->state != JA_MUSIC_PAUSED) return; // Comprobación mejorada current_music->state = JA_MUSIC_PLAYING; SDL_BindAudioStream(sdlAudioDevice, current_music->stream); } inline void JA_StopMusic() { if (!current_music || current_music->state == JA_MUSIC_INVALID || current_music->state == JA_MUSIC_STOPPED) return; current_music->pos = 0; current_music->state = JA_MUSIC_STOPPED; if (current_music->stream) { SDL_DestroyAudioStream(current_music->stream); current_music->stream = nullptr; } // No liberamos filename aquí, se debería liberar en JA_DeleteMusic } inline void JA_FadeOutMusic(const int milliseconds) { if (!JA_musicEnabled) return; if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return; fading = true; fade_start_time = SDL_GetTicks(); fade_duration = milliseconds; fade_initial_volume = JA_musicVolume; } inline JA_Music_state JA_GetMusicState() { if (!JA_musicEnabled) return JA_MUSIC_DISABLED; if (!current_music) return JA_MUSIC_INVALID; return current_music->state; } inline void JA_DeleteMusic(JA_Music_t* music) { if (!music) return; if (current_music == music) { JA_StopMusic(); current_music = nullptr; } SDL_free(music->buffer); if (music->stream) SDL_DestroyAudioStream(music->stream); free(music->filename); // filename se libera aquí delete music; } inline float JA_SetMusicVolume(float volume) { JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f); if (current_music && current_music->stream) { SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume); } return JA_musicVolume; } inline void JA_SetMusicPosition(float value) { if (!current_music) return; current_music->pos = value * current_music->spec.freq; // Nota: Esta implementación de 'pos' no parece usarse en JA_Update para // el streaming. El streaming siempre parece empezar desde el principio. } inline float JA_GetMusicPosition() { if (!current_music) return 0; return float(current_music->pos) / float(current_music->spec.freq); // Nota: Ver `JA_SetMusicPosition` } inline void JA_EnableMusic(const bool value) { if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING)) JA_StopMusic(); JA_musicEnabled = value; } // --- Sound Functions --- inline JA_Sound_t* JA_NewSound(Uint8* buffer, Uint32 length) { JA_Sound_t* sound = new JA_Sound_t(); sound->buffer = buffer; sound->length = length; // Nota: spec se queda con los valores por defecto. return sound; } inline JA_Sound_t* JA_LoadSound(uint8_t* buffer, uint32_t size) { JA_Sound_t* sound = new JA_Sound_t(); if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length)) { SDL_Log("Failed to load WAV from memory: %s", SDL_GetError()); delete sound; return nullptr; } return sound; } inline JA_Sound_t* JA_LoadSound(const char* filename) { JA_Sound_t* sound = new JA_Sound_t(); if (!SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length)) { SDL_Log("Failed to load WAV file: %s", SDL_GetError()); delete sound; return nullptr; } return sound; } inline int JA_PlaySound(JA_Sound_t* sound, const int loop = 0, const int group = 0) { if (!JA_soundEnabled || !sound) return -1; int channel = 0; while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; } if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) { // No hay canal libre, reemplazamos el primero channel = 0; } return JA_PlaySoundOnChannel(sound, channel, loop, group); } inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop, const int group) { if (!JA_soundEnabled || !sound) return -1; if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1; JA_StopChannel(channel); // Detiene y limpia el canal si estaba en uso channels[channel].sound = sound; channels[channel].times = loop; channels[channel].pos = 0; channels[channel].group = group; // Asignar grupo channels[channel].state = JA_CHANNEL_PLAYING; channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec); if (!channels[channel].stream) { SDL_Log("Failed to create audio stream for sound!"); channels[channel].state = JA_CHANNEL_FREE; return -1; } SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length); SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]); SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream); return channel; } inline void JA_DeleteSound(JA_Sound_t* sound) { if (!sound) return; for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { if (channels[i].sound == sound) JA_StopChannel(i); } SDL_free(sound->buffer); delete sound; } inline void JA_PauseChannel(const int channel) { if (!JA_soundEnabled) return; if (channel == -1) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) if (channels[i].state == JA_CHANNEL_PLAYING) { channels[i].state = JA_CHANNEL_PAUSED; SDL_UnbindAudioStream(channels[i].stream); } } else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) { if (channels[channel].state == JA_CHANNEL_PLAYING) { channels[channel].state = JA_CHANNEL_PAUSED; SDL_UnbindAudioStream(channels[channel].stream); } } } inline void JA_ResumeChannel(const int channel) { if (!JA_soundEnabled) return; if (channel == -1) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) if (channels[i].state == JA_CHANNEL_PAUSED) { channels[i].state = JA_CHANNEL_PLAYING; SDL_BindAudioStream(sdlAudioDevice, channels[i].stream); } } else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) { if (channels[channel].state == JA_CHANNEL_PAUSED) { channels[channel].state = JA_CHANNEL_PLAYING; SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream); } } } inline void JA_StopChannel(const int channel) { if (channel == -1) { for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { if (channels[i].state != JA_CHANNEL_FREE) { if (channels[i].stream) SDL_DestroyAudioStream(channels[i].stream); channels[i].stream = nullptr; channels[i].state = JA_CHANNEL_FREE; channels[i].pos = 0; channels[i].sound = NULL; } } } else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) { if (channels[channel].state != JA_CHANNEL_FREE) { if (channels[channel].stream) SDL_DestroyAudioStream(channels[channel].stream); channels[channel].stream = nullptr; channels[channel].state = JA_CHANNEL_FREE; channels[channel].pos = 0; channels[channel].sound = NULL; } } } inline JA_Channel_state JA_GetChannelState(const int channel) { if (!JA_soundEnabled) return JA_SOUND_DISABLED; if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID; return channels[channel].state; } inline float JA_SetSoundVolume(float volume, const int group = -1) // -1 para todos los grupos { const float v = SDL_clamp(volume, 0.0f, 1.0f); if (group == -1) { for (int i = 0; i < JA_MAX_GROUPS; ++i) { JA_soundVolume[i] = v; } } else if (group >= 0 && group < JA_MAX_GROUPS) { JA_soundVolume[group] = v; } else { return v; // Grupo inválido } // Aplicar volumen a canales activos for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) { if (group == -1 || channels[i].group == group) { if (channels[i].stream) { SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume[channels[i].group]); } } } } return v; } inline void JA_EnableSound(const bool value) { if (!value) { JA_StopChannel(-1); // Detener todos los canales } JA_soundEnabled = value; } inline float JA_SetVolume(float volume) { float v = JA_SetMusicVolume(volume); JA_SetSoundVolume(v, -1); // Aplicar a todos los grupos de sonido return v; }