# Workflow para crear releases automáticos cuando se crea un tag # # Uso: # git tag v0.2 # git push --tags # # Esto disparará el workflow y creará un release con binarios para: # - Linux x64 # - Windows x64 # - Raspberry Pi ARM64 name: Release on: push: tags: - 'v*' env: SDL3_VERSION: "3.2.26" jobs: # ============================================================================ # BUILD LINUX x64 # ============================================================================ build-linux: runs-on: ubuntu-latest container: image: ubuntu:24.04 steps: - name: Instalar dependencias run: | apt-get update apt-get install -y \ nodejs npm \ build-essential cmake git pkg-config \ libgl1-mesa-dev libglu1-mesa-dev \ libx11-dev libxext-dev libxrandr-dev libxcursor-dev \ libxi-dev libxinerama-dev libxxf86vm-dev libxss-dev \ libasound2-dev libpulse-dev libudev-dev libdbus-1-dev \ libwayland-dev libxkbcommon-dev - name: Compilar SDL3 run: | cd /tmp git clone --depth 1 --branch release-${{ env.SDL3_VERSION }} https://github.com/libsdl-org/SDL.git cd SDL cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr cmake --build build -j$(nproc) cmake --install build - name: Checkout uses: actions/checkout@v4 - name: Generar project.h run: | GIT_HASH=$(git rev-parse --short=7 HEAD) RAW_VERSION=$(echo "${{ github.ref_name }}" | sed 's/^v//') TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt) LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/') COPYRIGHT=$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt) sed -e "s/@PROJECT_NAME@/$TARGET_NAME/g" \ -e "s/@PROJECT_LONG_NAME@/$LONG_NAME/g" \ -e "s/@PROJECT_VERSION@/$RAW_VERSION/g" \ -e "s/@PROJECT_COPYRIGHT@/$COPYRIGHT/g" \ -e "s/@GIT_HASH@/$GIT_HASH/g" \ source/project.h.in > source/project.h - name: Compilar pack_tool run: | g++ -std=c++20 -Wall -Os -Isource \ tools/pack_resources/pack_resources.cpp \ source/core/resources/resource_pack.cpp \ -o tools/pack_resources/pack_resources - name: Generar resources.pack run: ./tools/pack_resources/pack_resources data resources.pack - name: Compilar para Linux run: | TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt) CPP_FILES=$(find source -name "*.cpp") g++ $CPP_FILES \ -Isource -DRELEASE_BUILD -DLINUX_BUILD \ -std=c++20 -Wall -Os -ffunction-sections -fdata-sections \ -lSDL3 -lGL \ -o $TARGET_NAME strip -s -R .comment -R .gnu.version $TARGET_NAME --strip-unneeded - name: Empaquetar release run: | TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt) VERSION="${{ github.ref_name }}" RELEASE_NAME="${TARGET_NAME}-${VERSION}-linux-x64.tar.gz" mkdir -p release_tmp cp $TARGET_NAME resources.pack LICENSE README.md gamecontrollerdb.txt release_tmp/ tar -czvf $RELEASE_NAME -C release_tmp . echo "RELEASE_FILE=$RELEASE_NAME" >> $GITHUB_ENV - name: Subir artefacto uses: actions/upload-artifact@v3 with: name: linux-build path: ${{ env.RELEASE_FILE }} # ============================================================================ # BUILD WINDOWS x64 (cross-compile con MinGW) # ============================================================================ build-windows: runs-on: ubuntu-latest container: image: ubuntu:24.04 steps: - name: Instalar dependencias run: | apt-get update apt-get install -y nodejs npm build-essential cmake git pkg-config wget mingw-w64 zip - name: Descargar SDL3 para Windows run: | cd /tmp wget -q https://github.com/libsdl-org/SDL/releases/download/release-${{ env.SDL3_VERSION }}/SDL3-devel-${{ env.SDL3_VERSION }}-mingw.tar.gz tar -xzf SDL3-devel-${{ env.SDL3_VERSION }}-mingw.tar.gz # Copiar a ubicación estándar para MinGW cp -r SDL3-${{ env.SDL3_VERSION }}/x86_64-w64-mingw32/* /usr/x86_64-w64-mingw32/ - name: Checkout uses: actions/checkout@v4 - name: Generar project.h run: | GIT_HASH=$(git rev-parse --short=7 HEAD) RAW_VERSION=$(echo "${{ github.ref_name }}" | sed 's/^v//') TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt) LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/') COPYRIGHT=$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt) sed -e "s/@PROJECT_NAME@/$TARGET_NAME/g" \ -e "s/@PROJECT_LONG_NAME@/$LONG_NAME/g" \ -e "s/@PROJECT_VERSION@/$RAW_VERSION/g" \ -e "s/@PROJECT_COPYRIGHT@/$COPYRIGHT/g" \ -e "s/@GIT_HASH@/$GIT_HASH/g" \ source/project.h.in > source/project.h - name: Compilar pack_tool run: | g++ -std=c++20 -Wall -Os -Isource \ tools/pack_resources/pack_resources.cpp \ source/core/resources/resource_pack.cpp \ -o tools/pack_resources/pack_resources - name: Generar resources.pack run: ./tools/pack_resources/pack_resources data resources.pack - name: Compilar para Windows (cross-compile) run: | TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt) LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/') CPP_FILES=$(find source -name "*.cpp") x86_64-w64-mingw32-g++ $CPP_FILES \ -Isource -DRELEASE_BUILD -DWINDOWS_BUILD \ -std=c++20 -Wall -Os -ffunction-sections -fdata-sections \ -Wl,--gc-sections -static-libstdc++ -static-libgcc \ -Wl,-subsystem,windows \ -lmingw32 -lws2_32 -lSDL3 -lopengl32 \ -o "${LONG_NAME}.exe" x86_64-w64-mingw32-strip -s -R .comment -R .gnu.version "${LONG_NAME}.exe" --strip-unneeded - name: Empaquetar release run: | TARGET_NAME=$(awk '/^project/ {gsub(/[)(]/, " "); print $2}' CMakeLists.txt) LONG_NAME=$(grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/') VERSION="${{ github.ref_name }}" RELEASE_NAME="${TARGET_NAME}-${VERSION}-win32-x64.zip" mkdir -p release_tmp cp "${LONG_NAME}.exe" resources.pack LICENSE README.md gamecontrollerdb.txt release_tmp/ # Copiar SDL3.dll cp /usr/x86_64-w64-mingw32/bin/SDL3.dll release_tmp/ cd release_tmp && zip -r ../$RELEASE_NAME . && cd .. echo "RELEASE_FILE=$RELEASE_NAME" >> $GITHUB_ENV - name: Subir artefacto uses: actions/upload-artifact@v3 with: name: windows-build path: ${{ env.RELEASE_FILE }} # ============================================================================ # BUILD RASPBERRY PI ARM64 - DESACTIVADO TEMPORALMENTE # Cross-compilation con OpenGL requiere libGL para ARM64 que no está disponible # Se puede habilitar usando emulación ARM64 con QEMU en el futuro # ============================================================================ # build-rpi: # runs-on: ubuntu-latest # ... (código comentado) # ============================================================================ # CREAR RELEASE EN GITEA # ============================================================================ create-release: needs: [build-linux, build-windows] runs-on: ubuntu-latest container: image: ubuntu:24.04 steps: - name: Instalar dependencias run: | apt-get update -qq apt-get install -y -qq nodejs npm git jq curl - name: Checkout uses: actions/checkout@v4 - name: Descargar todos los artefactos uses: actions/download-artifact@v3 with: path: artifacts - name: Listar artefactos run: find artifacts -type f - name: Crear Release en Gitea env: GITEA_TOKEN: ${{ secrets.GITHUB_TOKEN }} run: | # Crear release via API de Gitea RELEASE_RESPONSE=$(curl -s -X POST \ -H "Authorization: token $GITEA_TOKEN" \ -H "Content-Type: application/json" \ -d "{\"tag_name\": \"${{ github.ref_name }}\", \"name\": \"${{ github.ref_name }}\", \"body\": \"Release ${{ github.ref_name }}\", \"draft\": false, \"prerelease\": false}" \ "${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases") echo "Release response: $RELEASE_RESPONSE" RELEASE_ID=$(echo "$RELEASE_RESPONSE" | jq -r '.id') echo "Release ID: $RELEASE_ID" if [ "$RELEASE_ID" = "null" ] || [ -z "$RELEASE_ID" ]; then echo "Error: No se pudo crear el release" exit 1 fi # Subir cada artefacto for file in artifacts/**/*; do if [ -f "$file" ]; then filename=$(basename "$file") echo "Subiendo: $filename" curl -s -X POST \ -H "Authorization: token $GITEA_TOKEN" \ -H "Content-Type: application/octet-stream" \ --data-binary "@$file" \ "${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases/$RELEASE_ID/assets?name=$filename" fi done echo "Release creado: ${{ github.server_url }}/${{ github.repository }}/releases/tag/${{ github.ref_name }}"