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pollo/source/core/resources/resource_cache.cpp
Sergio Valor 59e6af62ba
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millorat printWithDots() i Resource::List per a calcular el nom de fitxer mes llarg correctament
2025-11-23 22:18:41 +01:00

493 lines
16 KiB
C++

#include "core/resources/resource_cache.hpp"
#include <SDL3/SDL.h>
#include <algorithm> // Para find_if
#include <cstdlib> // Para exit, size_t
#include <iostream> // Para basic_ostream, operator<<, endl, cout
#include <stdexcept> // Para runtime_error
#include <utility>
#include "core/audio/jail_audio.hpp" // Para JA_DeleteMusic, JA_DeleteSound, JA_Loa...
#include "core/rendering/screen.hpp" // Para Screen
#include "core/rendering/text.hpp" // Para Text, loadTextFile
#include "core/resources/resource_helper.hpp" // Para Helper
#include "core/resources/resource_list.hpp" // Para List, List::Type
#include "game/defaults.hpp" // Para Defaults namespace
#include "game/gameplay/room.hpp" // Para RoomData, loadRoomFile, loadRoomTileFile
#include "game/options.hpp" // Para Options, OptionsGame, options
#include "project.h" // Para Project::GIT_HASH
#include "utils/color.hpp" // Para Color
#include "utils/utils.hpp" // Para getFileName, printWithDots
struct JA_Music_t; // lines 17-17
struct JA_Sound_t; // lines 18-18
namespace Resource {
// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
Cache* Cache::cache = nullptr;
// [SINGLETON] Crearemos el objeto cache con esta función estática
void Cache::init() { Cache::cache = new Cache(); }
// [SINGLETON] Destruiremos el objeto cache con esta función estática
void Cache::destroy() { delete Cache::cache; }
// [SINGLETON] Con este método obtenemos el objeto cache y podemos trabajar con él
auto Cache::get() -> Cache* { return Cache::cache; }
// Constructor
Cache::Cache()
: loading_text_(Screen::get()->getText()) {
load();
}
// Vacia todos los vectores de recursos
void Cache::clear() {
clearSounds();
clearMusics();
surfaces_.clear();
palettes_.clear();
text_files_.clear();
texts_.clear();
animations_.clear();
}
// Carga todos los recursos
void Cache::load() {
calculateTotal();
Screen::get()->setBorderColor(Color::index(Color::Cpc::BLACK));
std::cout << "\n** LOADING RESOURCES" << '\n';
loadSounds();
loadMusics();
loadSurfaces();
loadPalettes();
loadTextFiles();
loadAnimations();
loadRooms();
createText();
std::cout << "\n** RESOURCES LOADED" << '\n';
}
// Recarga todos los recursos
void Cache::reload() {
clear();
load();
}
// Obtiene el sonido a partir de un nombre
auto Cache::getSound(const std::string& name) -> JA_Sound_t* {
auto it = std::ranges::find_if(sounds_, [&name](const auto& s) { return s.name == name; });
if (it != sounds_.end()) {
return it->sound;
}
std::cerr << "Error: Sonido no encontrado " << name << '\n';
throw std::runtime_error("Sonido no encontrado: " + name);
}
// Obtiene la música a partir de un nombre
auto Cache::getMusic(const std::string& name) -> JA_Music_t* {
auto it = std::ranges::find_if(musics_, [&name](const auto& m) { return m.name == name; });
if (it != musics_.end()) {
return it->music;
}
std::cerr << "Error: Música no encontrada " << name << '\n';
throw std::runtime_error("Música no encontrada: " + name);
}
// Obtiene la surface a partir de un nombre
auto Cache::getSurface(const std::string& name) -> std::shared_ptr<Surface> {
auto it = std::ranges::find_if(surfaces_, [&name](const auto& t) { return t.name == name; });
if (it != surfaces_.end()) {
return it->surface;
}
std::cerr << "Error: Imagen no encontrada " << name << '\n';
throw std::runtime_error("Imagen no encontrada: " + name);
}
// Obtiene la paleta a partir de un nombre
auto Cache::getPalette(const std::string& name) -> Palette {
auto it = std::ranges::find_if(palettes_, [&name](const auto& t) { return t.name == name; });
if (it != palettes_.end()) {
return it->palette;
}
std::cerr << "Error: Paleta no encontrada " << name << '\n';
throw std::runtime_error("Paleta no encontrada: " + name);
}
// Obtiene el fichero de texto a partir de un nombre
auto Cache::getTextFile(const std::string& name) -> std::shared_ptr<Text::File> {
auto it = std::ranges::find_if(text_files_, [&name](const auto& t) { return t.name == name; });
if (it != text_files_.end()) {
return it->text_file;
}
std::cerr << "Error: TextFile no encontrado " << name << '\n';
throw std::runtime_error("TextFile no encontrado: " + name);
}
// Obtiene el objeto de texto a partir de un nombre
auto Cache::getText(const std::string& name) -> std::shared_ptr<Text> {
auto it = std::ranges::find_if(texts_, [&name](const auto& t) { return t.name == name; });
if (it != texts_.end()) {
return it->text;
}
std::cerr << "Error: Text no encontrado " << name << '\n';
throw std::runtime_error("Texto no encontrado: " + name);
}
// Obtiene los datos de animación parseados a partir de un nombre
auto Cache::getAnimationData(const std::string& name) -> const AnimationResource& {
auto it = std::ranges::find_if(animations_, [&name](const auto& a) { return a.name == name; });
if (it != animations_.end()) {
return *it;
}
std::cerr << "Error: Animación no encontrada " << name << '\n';
throw std::runtime_error("Animación no encontrada: " + name);
}
// Obtiene la habitación a partir de un nombre
auto Cache::getRoom(const std::string& name) -> std::shared_ptr<Room::Data> {
auto it = std::ranges::find_if(rooms_, [&name](const auto& r) { return r.name == name; });
if (it != rooms_.end()) {
return it->room;
}
std::cerr << "Error: Habitación no encontrada " << name << '\n';
throw std::runtime_error("Habitación no encontrada: " + name);
}
// Obtiene todas las habitaciones
auto Cache::getRooms() -> std::vector<RoomResource>& {
return rooms_;
}
// Helper para lanzar errores de carga con formato consistente
[[noreturn]] void Cache::throwLoadError(const std::string& asset_type, const std::string& file_path, const std::exception& e) {
std::cerr << "\n[ ERROR ] Failed to load " << asset_type << ": " << getFileName(file_path) << '\n';
std::cerr << "[ ERROR ] Path: " << file_path << '\n';
std::cerr << "[ ERROR ] Reason: " << e.what() << '\n';
std::cerr << "[ ERROR ] Check config/assets.yaml configuration\n";
throw;
}
// Carga los sonidos
void Cache::loadSounds() {
std::cout << "\n>> SOUND FILES" << '\n';
auto list = List::get()->getListByType(List::Type::SOUND);
sounds_.clear();
for (const auto& l : list) {
try {
auto name = getFileName(l);
JA_Sound_t* sound = nullptr;
// Try loading from resource pack first
auto audio_data = Helper::loadFile(l);
if (!audio_data.empty()) {
sound = JA_LoadSound(audio_data.data(), static_cast<Uint32>(audio_data.size()));
}
// Fallback to file path if memory loading failed
if (sound == nullptr) {
sound = JA_LoadSound(l.c_str());
}
if (sound == nullptr) {
throw std::runtime_error("Failed to decode audio file");
}
sounds_.emplace_back(SoundResource{.name = name, .sound = sound});
printWithDots("Sound : ", name, "[ LOADED ]", List::get()->getPrintWidth());
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("SOUND", l, e);
}
}
}
// Carga las musicas
void Cache::loadMusics() {
std::cout << "\n>> MUSIC FILES" << '\n';
auto list = List::get()->getListByType(List::Type::MUSIC);
musics_.clear();
for (const auto& l : list) {
try {
auto name = getFileName(l);
JA_Music_t* music = nullptr;
// Try loading from resource pack first
auto audio_data = Helper::loadFile(l);
if (!audio_data.empty()) {
music = JA_LoadMusic(audio_data.data(), static_cast<Uint32>(audio_data.size()));
}
// Fallback to file path if memory loading failed
if (music == nullptr) {
music = JA_LoadMusic(l.c_str());
}
if (music == nullptr) {
throw std::runtime_error("Failed to decode music file");
}
musics_.emplace_back(MusicResource{.name = name, .music = music});
printWithDots("Music : ", name, "[ LOADED ]", List::get()->getPrintWidth());
updateLoadingProgress(1);
} catch (const std::exception& e) {
throwLoadError("MUSIC", l, e);
}
}
}
// Carga las texturas
void Cache::loadSurfaces() {
std::cout << "\n>> SURFACES" << '\n';
auto list = List::get()->getListByType(List::Type::BITMAP);
surfaces_.clear();
for (const auto& l : list) {
try {
auto name = getFileName(l);
surfaces_.emplace_back(SurfaceResource{.name = name, .surface = std::make_shared<Surface>(l)});
surfaces_.back().surface->setTransparentColor(0);
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("BITMAP", l, e);
}
}
}
// Carga las paletas
void Cache::loadPalettes() {
std::cout << "\n>> PALETTES" << '\n';
auto list = List::get()->getListByType(List::Type::PALETTE);
palettes_.clear();
for (const auto& l : list) {
try {
auto name = getFileName(l);
palettes_.emplace_back(ResourcePalette{.name = name, .palette = readPalFile(l)});
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("PALETTE", l, e);
}
}
}
// Carga los ficheros de texto
void Cache::loadTextFiles() {
std::cout << "\n>> TEXT FILES" << '\n';
auto list = List::get()->getListByType(List::Type::FONT);
text_files_.clear();
for (const auto& l : list) {
try {
auto name = getFileName(l);
text_files_.emplace_back(TextFileResource{.name = name, .text_file = Text::loadTextFile(l)});
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("FONT", l, e);
}
}
}
// Carga las animaciones
void Cache::loadAnimations() {
std::cout << "\n>> ANIMATIONS" << '\n';
auto list = List::get()->getListByType(List::Type::ANIMATION);
animations_.clear();
for (const auto& l : list) {
try {
auto name = getFileName(l);
// Cargar bytes del archivo YAML sin parsear (carga lazy)
auto yaml_bytes = Helper::loadFile(l);
if (yaml_bytes.empty()) {
throw std::runtime_error("File is empty or could not be loaded");
}
animations_.emplace_back(AnimationResource{.name = name, .yaml_data = yaml_bytes});
printWithDots("Animation : ", name, "[ LOADED ]", List::get()->getPrintWidth());
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("ANIMATION", l, e);
}
}
}
// Carga las habitaciones desde archivos YAML
void Cache::loadRooms() {
std::cout << "\n>> ROOMS" << '\n';
auto list = List::get()->getListByType(List::Type::ROOM);
rooms_.clear();
for (const auto& l : list) {
try {
auto name = getFileName(l);
rooms_.emplace_back(RoomResource{.name = name, .room = std::make_shared<Room::Data>(Room::loadYAML(l))});
printWithDots("Room : ", name, "[ LOADED ]", List::get()->getPrintWidth());
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("ROOM", l, e);
}
}
}
void Cache::createText() {
struct ResourceInfo {
std::string key; // Identificador del recurso
std::string texture_file; // Nombre del archivo de textura
std::string text_file; // Nombre del archivo de texto
};
std::cout << "\n>> CREATING TEXT_OBJECTS" << '\n';
std::vector<ResourceInfo> resources = {
{.key = "aseprite", .texture_file = "aseprite.gif", .text_file = "aseprite.txt"},
{.key = "gauntlet", .texture_file = "gauntlet.gif", .text_file = "gauntlet.txt"},
{.key = "smb2", .texture_file = "smb2.gif", .text_file = "smb2.txt"},
{.key = "subatomic", .texture_file = "subatomic.gif", .text_file = "subatomic.txt"},
{.key = "8bithud", .texture_file = "8bithud.gif", .text_file = "8bithud.txt"}};
for (const auto& res_info : resources) {
texts_.emplace_back(TextResource{.name = res_info.key, .text = std::make_shared<Text>(getSurface(res_info.texture_file), getTextFile(res_info.text_file))});
printWithDots("Text : ", res_info.key, "[ DONE ]", List::get()->getPrintWidth());
}
}
// Vacía el vector de sonidos
void Cache::clearSounds() {
// Itera sobre el vector y libera los recursos asociados a cada JA_Sound_t
for (auto& sound : sounds_) {
if (sound.sound != nullptr) {
JA_DeleteSound(sound.sound);
sound.sound = nullptr;
}
}
sounds_.clear(); // Limpia el vector después de liberar todos los recursos
}
// Vacía el vector de musicas
void Cache::clearMusics() {
// Itera sobre el vector y libera los recursos asociados a cada JA_Music_t
for (auto& music : musics_) {
if (music.music != nullptr) {
JA_DeleteMusic(music.music);
music.music = nullptr;
}
}
musics_.clear(); // Limpia el vector después de liberar todos los recursos
}
// Calcula el numero de recursos para cargar
void Cache::calculateTotal() {
std::vector<List::Type> asset_types = {
List::Type::SOUND,
List::Type::MUSIC,
List::Type::BITMAP,
List::Type::PALETTE,
List::Type::FONT,
List::Type::ANIMATION,
List::Type::ROOM};
int total = 0;
for (const auto& asset_type : asset_types) {
auto list = List::get()->getListByType(asset_type);
total += list.size();
}
count_ = ResourceCount{.total = total, .loaded = 0};
}
// Muestra el progreso de carga
void Cache::renderProgress() {
constexpr float X_PADDING = 60.0F;
constexpr float Y_PADDING = 10.0F;
constexpr float BAR_HEIGHT = 5.0F;
const float BAR_POSITION = Options::game.height - BAR_HEIGHT - Y_PADDING;
Screen::get()->start();
Screen::get()->clearSurface(Color::index(Color::Cpc::BLACK));
auto surface = Screen::get()->getRendererSurface();
const auto LOADING_TEXT_COLOR = Color::index(Color::Cpc::ORANGE);
const auto BAR_COLOR = Color::index(Color::Cpc::PASTEL_BLUE);
const int TEXT_HEIGHT = loading_text_->getCharacterSize();
const int CENTER_X = Options::game.width / 2;
const int CENTER_Y = Options::game.height / 2;
// Draw APP_NAME centered above center
const std::string APP_NAME = spaceBetweenLetters(Project::LONG_NAME);
loading_text_->writeColored(
CENTER_X - (loading_text_->length(APP_NAME) / 2),
CENTER_Y - TEXT_HEIGHT,
APP_NAME,
LOADING_TEXT_COLOR);
// Draw VERSION centered below center
const std::string VERSION_TEXT = "ver. " + std::string(Project::VERSION) + " (" + std::string(Project::GIT_HASH) + ")";
loading_text_->writeColored(
CENTER_X - (loading_text_->length(VERSION_TEXT) / 2),
CENTER_Y + TEXT_HEIGHT,
VERSION_TEXT,
LOADING_TEXT_COLOR);
// Draw progress bar border
const float WIRED_BAR_WIDTH = Options::game.width - (X_PADDING * 2);
SDL_FRect rect_wired = {X_PADDING, BAR_POSITION, WIRED_BAR_WIDTH, BAR_HEIGHT};
surface->drawRectBorder(&rect_wired, BAR_COLOR);
// Draw progress bar fill
const float FULL_BAR_WIDTH = WIRED_BAR_WIDTH * count_.getPercentage();
SDL_FRect rect_full = {X_PADDING, BAR_POSITION, FULL_BAR_WIDTH, BAR_HEIGHT};
surface->fillRect(&rect_full, BAR_COLOR);
Screen::get()->render();
}
// Comprueba los eventos de la pantalla de carga
void Cache::checkEvents() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_QUIT:
exit(0);
break;
case SDL_EVENT_KEY_DOWN:
if (event.key.key == SDLK_ESCAPE) {
exit(0);
}
break;
}
}
}
// Actualiza el progreso de carga
void Cache::updateLoadingProgress(int steps) {
count_.add(1);
if (count_.loaded % steps == 0 || count_.loaded == count_.total) {
renderProgress();
}
checkEvents();
}
} // namespace Resource