482 lines
22 KiB
Makefile
482 lines
22 KiB
Makefile
# ==============================================================================
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# DIRECTORIES
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# ==============================================================================
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DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
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DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source)
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DIR_BIN := $(addsuffix /, $(DIR_ROOT))
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DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools)
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# ==============================================================================
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# TARGET NAMES (extraídos de CMakeLists.txt)
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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TARGET_NAME := $(shell powershell -Command "$$line = Get-Content CMakeLists.txt | Where-Object {$$_ -match '^project'}; if ($$line -match 'project\s*\x28(\w+)') { $$matches[1] }")
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LONG_NAME := $(shell powershell -Command "$$line = Get-Content CMakeLists.txt | Where-Object {$$_ -match 'PROJECT_LONG_NAME'}; if ($$line -match '\"(.+)\"') { $$matches[1] }")
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else
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TARGET_NAME := $(shell awk '/^project/ {gsub(/[)(]/, " "); print $$2}' CMakeLists.txt)
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LONG_NAME := $(shell grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
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endif
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TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
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APP_NAME := $(LONG_NAME)
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RELEASE_FOLDER := $(TARGET_NAME)_release
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RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
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RESOURCE_FILE := release/$(TARGET_NAME).res
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# ==============================================================================
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# PACKING TOOL
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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PACK_TOOL := $(DIR_TOOLS)pack_resources/pack_resources.exe
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PACK_CXX := $(CXX)
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else
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PACK_TOOL := $(DIR_TOOLS)pack_resources/pack_resources
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PACK_CXX := $(CXX)
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endif
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PACK_SOURCES := $(DIR_TOOLS)pack_resources/pack_resources.cpp source/core/resources/resource_pack.cpp
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PACK_INCLUDES := -Isource
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# ==============================================================================
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# VERSION (extraída de CMakeLists.txt)
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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VERSION := v$(shell powershell -Command "$$line = Get-Content CMakeLists.txt | Where-Object {$$_ -match '^project'}; if ($$line -match 'VERSION\s+([0-9.]+)') { $$matches[1] }")
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else
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VERSION := v$(shell grep "^project" CMakeLists.txt | tr -cd 0-9.)
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endif
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# ==============================================================================
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# WINDOWS-SPECIFIC VARIABLES
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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WIN_TARGET_FILE := $(DIR_BIN)$(APP_NAME)
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WIN_RELEASE_FILE := $(RELEASE_FOLDER)/$(APP_NAME)
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else
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WIN_TARGET_FILE := $(TARGET_FILE)
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WIN_RELEASE_FILE := $(RELEASE_FILE)
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endif
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# ==============================================================================
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# RELEASE NAMES
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# ==============================================================================
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WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip
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MACOS_INTEL_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-intel.dmg
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MACOS_APPLE_SILICON_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg
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LINUX_RELEASE := $(TARGET_NAME)-$(VERSION)-linux.tar.gz
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RPI_RELEASE := $(TARGET_NAME)-$(VERSION)-rpi-arm64.tar.gz
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# ==============================================================================
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# SOURCE FILES
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# ==============================================================================
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APP_SOURCES := \
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source/main.cpp \
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source/core/audio/audio.cpp \
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source/core/input/input.cpp \
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source/core/input/input_types.cpp \
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source/core/input/mouse.cpp \
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source/core/input/global_inputs.cpp \
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source/core/rendering/screen.cpp \
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source/core/rendering/surface.cpp \
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source/core/rendering/surface_sprite.cpp \
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source/core/rendering/surface_animated_sprite.cpp \
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source/core/rendering/surface_moving_sprite.cpp \
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source/core/rendering/text.cpp \
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source/core/rendering/texture.cpp \
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source/core/rendering/gif.cpp \
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source/core/rendering/opengl/opengl_shader.cpp \
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source/core/resources/resource_list.cpp \
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source/core/resources/resource_cache.cpp \
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source/core/resources/resource_helper.cpp \
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source/core/resources/resource_loader.cpp \
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source/core/resources/resource_pack.cpp \
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source/core/system/director.cpp \
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source/core/system/debug.cpp \
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source/core/system/global_events.cpp \
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source/game/options.cpp \
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source/game/entities/player.cpp \
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source/game/entities/enemy.cpp \
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source/game/entities/item.cpp \
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source/game/gameplay/room.cpp \
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source/game/gameplay/collision_map.cpp \
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source/game/gameplay/enemy_manager.cpp \
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source/game/gameplay/item_manager.cpp \
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source/game/gameplay/room_loader.cpp \
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source/game/gameplay/tilemap_renderer.cpp \
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source/game/gameplay/scoreboard.cpp \
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source/game/gameplay/item_tracker.cpp \
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source/game/gameplay/room_tracker.cpp \
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source/game/scenes/logo.cpp \
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source/game/scenes/title.cpp \
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source/game/scenes/game.cpp \
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source/game/ui/notifier.cpp \
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source/utils/utils.cpp \
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source/utils/color.cpp \
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source/utils/delta_timer.cpp
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# All sources combined
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ALL_SOURCES := $(APP_SOURCES)
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# ==============================================================================
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# INCLUDES
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# ==============================================================================
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INCLUDES := -Isource
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# ==============================================================================
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# COMPILER FLAGS (OS-specific)
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# ==============================================================================
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CPP_STANDARD := c++20
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ifeq ($(OS),Windows_NT)
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FixPath = $(subst /,\\,$1)
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CXXFLAGS := -std=$(CPP_STANDARD) -Wall -Os -ffunction-sections -fdata-sections \
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-Wl,--gc-sections -static-libstdc++ -static-libgcc \
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-Wl,-subsystem,windows -DWINDOWS_BUILD
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CXXFLAGS_DEBUG := -std=$(CPP_STANDARD) -Wall -g -D_DEBUG -DWINDOWS_BUILD
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LDFLAGS := -lmingw32 -lws2_32 -lSDL3 -lopengl32
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RM := del /Q
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MKDIR := mkdir
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else
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FixPath = $1
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CXXFLAGS := -std=$(CPP_STANDARD) -Wall -Os -ffunction-sections -fdata-sections
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CXXFLAGS_DEBUG := -std=$(CPP_STANDARD) -Wall -g -D_DEBUG
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LDFLAGS := -lSDL3
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RMFILE := rm -f
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RMDIR := rm -rdf
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MKDIR := mkdir -p
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Linux)
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CXXFLAGS += -DLINUX_BUILD
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LDFLAGS += -lGL
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endif
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ifeq ($(UNAME_S),Darwin)
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CXXFLAGS += -Wno-deprecated -DMACOS_BUILD
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CXXFLAGS_DEBUG += -Wno-deprecated -DMACOS_BUILD
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LDFLAGS += -framework OpenGL
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# Configurar arquitectura (por defecto arm64)
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CXXFLAGS += -arch arm64
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CXXFLAGS_DEBUG += -arch arm64
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endif
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endif
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# ==============================================================================
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# REGLAS PARA HERRAMIENTA DE EMPAQUETADO Y RESOURCES.PACK
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# ==============================================================================
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$(PACK_TOOL): FORCE
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@echo "Compilando herramienta de empaquetado..."
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$(PACK_CXX) -std=$(CPP_STANDARD) -Wall -Os $(PACK_INCLUDES) $(PACK_SOURCES) -o $(PACK_TOOL)
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@echo "✓ Herramienta de empaquetado lista: $(PACK_TOOL)"
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pack_tool: $(PACK_TOOL)
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resources.pack: $(PACK_TOOL)
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@echo "Generando resources.pack desde directorio data/..."
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$(PACK_TOOL) data resources.pack
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@echo "✓ resources.pack generado exitosamente"
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# ==============================================================================
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# COMPILACIÓN PARA WINDOWS
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# ==============================================================================
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windows:
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@echo off
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@echo Compilando para Windows con nombre: "$(WIN_TARGET_FILE).exe"
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windres release/$(TARGET_NAME).rc -O coff -o $(RESOURCE_FILE)
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g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE).exe"
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strip -s -R .comment -R .gnu.version "$(WIN_TARGET_FILE).exe" --strip-unneeded
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windows_debug:
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@echo off
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@echo Compilando version debug para Windows: "$(WIN_TARGET_FILE)_debug.exe"
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windres release/$(TARGET_NAME).rc -O coff -o $(RESOURCE_FILE)
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g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe"
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windows_release:
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@$(MAKE) pack_tool
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@$(MAKE) resources.pack
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@echo off
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@echo Creando release para Windows - Version: $(VERSION)
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# Generate project.h from project.h.in
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@echo "Generando project.h..."
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@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; $$RAW_VERSION = '$(VERSION)' -replace '^v', ''; $$COPYRIGHT = (Select-String -Path 'CMakeLists.txt' -Pattern 'set\(PROJECT_COPYRIGHT \"(.+?)\"').Matches.Groups[1].Value; (Get-Content source/project.h.in) -replace '@PROJECT_NAME@', '$(TARGET_NAME)' -replace '@PROJECT_LONG_NAME@', '$(LONG_NAME)' -replace '@PROJECT_VERSION@', $$RAW_VERSION -replace '@PROJECT_COPYRIGHT@', $$COPYRIGHT -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/project.h"
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# Crea carpeta temporal 'RELEASE_FOLDER'
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powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
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powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
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# Copia el archivo 'resources.pack'
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powershell Copy-Item -Path "resources.pack" -Destination "$(RELEASE_FOLDER)"
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# Copia los ficheros que están en la raíz del proyecto
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powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"
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powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"
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powershell Copy-Item "gamecontrollerdb.txt" -Destination "$(RELEASE_FOLDER)"
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powershell Copy-Item "release\dll\*.dll" -Destination "$(RELEASE_FOLDER)"
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# Compila (con icono)
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windres release/$(TARGET_NAME).rc -O coff -o $(RESOURCE_FILE)
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g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_RELEASE_FILE).exe"
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strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded
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# Crea el fichero .zip
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powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"}
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powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath "$(WINDOWS_RELEASE)"
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@echo Release creado: $(WINDOWS_RELEASE)
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# Elimina la carpeta temporal 'RELEASE_FOLDER'
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powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
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# ==============================================================================
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# COMPILACIÓN PARA MACOS
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# ==============================================================================
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macos:
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@echo "Compilando para macOS: $(TARGET_NAME)"
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clang++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
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macos_debug:
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@echo "Compilando version debug para macOS: $(TARGET_NAME)_debug"
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clang++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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macos_release:
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@$(MAKE) pack_tool
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@$(MAKE) resources.pack
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@echo "Creando release para macOS - Version: $(VERSION)"
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# Verificar e instalar create-dmg si es necesario
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@which create-dmg > /dev/null || (echo "Instalando create-dmg..." && brew install create-dmg)
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# Generate project.h from project.h.in
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@echo "Generando project.h..."
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@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
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RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
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COPYRIGHT=$$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt); \
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sed -e "s/@PROJECT_NAME@/$(TARGET_NAME)/g" \
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-e "s/@PROJECT_LONG_NAME@/$(LONG_NAME)/g" \
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-e "s/@PROJECT_VERSION@/$$RAW_VERSION/g" \
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-e "s/@PROJECT_COPYRIGHT@/$$COPYRIGHT/g" \
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-e "s/@GIT_HASH@/$$GIT_HASH/g" \
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source/project.h.in > source/project.h
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# Elimina datos de compilaciones anteriores
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$(RMDIR) "$(RELEASE_FOLDER)"
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$(RMDIR) Frameworks
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$(RMFILE) tmp.dmg
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$(RMFILE) "$(MACOS_INTEL_RELEASE)"
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$(RMFILE) "$(MACOS_APPLE_SILICON_RELEASE)"
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# Crea la carpeta temporal para hacer el trabajo y las carpetas obligatorias para crear una app de macOS
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$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
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$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
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$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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$(MKDIR) Frameworks
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# Copia carpetas y ficheros
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cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp gamecontrollerdb.txt "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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ditto release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/SDL3.framework"
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ditto release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks/SDL3.framework
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# Recrear symlinks del framework (pueden estar rotos como archivos de texto)
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cd Frameworks/SDL3.framework && rm -f SDL3 Headers Resources && ln -s Versions/Current/SDL3 SDL3 && ln -s Versions/Current/Headers Headers && ln -s Versions/Current/Resources Resources
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cd Frameworks/SDL3.framework/Versions && rm -f Current && ln -s A Current
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cd "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/SDL3.framework" && rm -f SDL3 Headers Resources && ln -s Versions/Current/SDL3 SDL3 && ln -s Versions/Current/Headers Headers && ln -s Versions/Current/Resources Resources
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cd "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/SDL3.framework/Versions" && rm -f Current && ln -s A Current
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cp release/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
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cp LICENSE "$(RELEASE_FOLDER)"
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cp README.md "$(RELEASE_FOLDER)"
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# Actualiza versión en Info.plist
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@echo "Actualizando Info.plist con versión $(VERSION)..."
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@RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
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sed -i '' '/<key>CFBundleShortVersionString<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"; \
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sed -i '' '/<key>CFBundleVersion<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
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# Compila la versión para procesadores Intel
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clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos13.3 -mmacosx-version-min=13.3 -D_LIBCPP_DISABLE_AVAILABILITY
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# Firma la aplicación
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codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
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# Empaqueta el .dmg de la versión Intel con create-dmg
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@echo "Creando DMG Intel con iconos de 96x96..."
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create-dmg \
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--volname "$(APP_NAME)" \
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--window-pos 200 120 \
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--window-size 720 300 \
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--icon-size 96 \
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--text-size 12 \
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--icon "$(APP_NAME).app" 278 102 \
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--icon "LICENSE" 441 102 \
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--icon "README.md" 604 102 \
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--app-drop-link 115 102 \
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--hide-extension "$(APP_NAME).app" \
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"$(MACOS_INTEL_RELEASE)" \
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"$(RELEASE_FOLDER)" || true
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@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
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# Compila la versión para procesadores Apple Silicon
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clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos13.3 -mmacosx-version-min=13.3 -D_LIBCPP_DISABLE_AVAILABILITY
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# Firma la aplicación
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codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
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# Empaqueta el .dmg de la versión Apple Silicon con create-dmg
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@echo "Creando DMG Apple Silicon con iconos de 96x96..."
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create-dmg \
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--volname "$(APP_NAME)" \
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--window-pos 200 120 \
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--window-size 720 300 \
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--icon-size 96 \
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--text-size 12 \
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--icon "$(APP_NAME).app" 278 102 \
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--icon "LICENSE" 441 102 \
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--icon "README.md" 604 102 \
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--app-drop-link 115 102 \
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--hide-extension "$(APP_NAME).app" \
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"$(MACOS_APPLE_SILICON_RELEASE)" \
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"$(RELEASE_FOLDER)" || true
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@echo "Release Apple Silicon creado: $(MACOS_APPLE_SILICON_RELEASE)"
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# Elimina las carpetas temporales
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$(RMDIR) Frameworks
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$(RMDIR) "$(RELEASE_FOLDER)"
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# ==============================================================================
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# COMPILACIÓN PARA LINUX
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# ==============================================================================
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linux:
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@echo "Compilando para Linux: $(TARGET_NAME)"
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g++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
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strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
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linux_debug:
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@echo "Compilando version debug para Linux: $(TARGET_NAME)_debug"
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g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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linux_release:
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@$(MAKE) pack_tool
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@$(MAKE) resources.pack
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@echo "Creando release para Linux - Version: $(VERSION)"
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# Generate project.h from project.h.in
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@echo "Generando project.h..."
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@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
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RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
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COPYRIGHT=$$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt); \
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sed -e "s/@PROJECT_NAME@/$(TARGET_NAME)/g" \
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-e "s/@PROJECT_LONG_NAME@/$(LONG_NAME)/g" \
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-e "s/@PROJECT_VERSION@/$$RAW_VERSION/g" \
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-e "s/@PROJECT_COPYRIGHT@/$$COPYRIGHT/g" \
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-e "s/@GIT_HASH@/$$GIT_HASH/g" \
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source/project.h.in > source/project.h
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# Elimina carpetas previas
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$(RMDIR) "$(RELEASE_FOLDER)"
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# Crea la carpeta temporal para realizar el lanzamiento
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$(MKDIR) "$(RELEASE_FOLDER)"
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# Copia ficheros
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cp resources.pack "$(RELEASE_FOLDER)"
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cp LICENSE "$(RELEASE_FOLDER)"
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|
cp README.md "$(RELEASE_FOLDER)"
|
|
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)"
|
|
|
|
# Compila
|
|
g++ $(ALL_SOURCES) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
|
|
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
|
|
|
|
# Empaqueta ficheros
|
|
$(RMFILE) "$(LINUX_RELEASE)"
|
|
tar -czvf "$(LINUX_RELEASE)" -C "$(RELEASE_FOLDER)" .
|
|
@echo "Release creado: $(LINUX_RELEASE)"
|
|
|
|
# Elimina la carpeta temporal
|
|
$(RMDIR) "$(RELEASE_FOLDER)"
|
|
|
|
# ==============================================================================
|
|
# COMPILACIÓN PARA RASPBERRY PI (ARM64)
|
|
# ==============================================================================
|
|
RPI_CXX := aarch64-linux-gnu-g++
|
|
RPI_STRIP := aarch64-linux-gnu-strip
|
|
RPI_CXXFLAGS := -std=$(CPP_STANDARD) -Wall -Os -ffunction-sections -fdata-sections -DLINUX_BUILD -DRPI_BUILD
|
|
RPI_LDFLAGS := -lSDL3 -lGL
|
|
|
|
rpi_release:
|
|
@$(MAKE) pack_tool
|
|
@$(MAKE) resources.pack
|
|
@echo "Creando release para Raspberry Pi (ARM64) - Version: $(VERSION)"
|
|
|
|
# Generate project.h from project.h.in
|
|
@echo "Generando project.h..."
|
|
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
|
RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
|
|
COPYRIGHT=$$(sed -n 's/.*set(PROJECT_COPYRIGHT "\([^"]*\)".*/\1/p' CMakeLists.txt); \
|
|
sed -e "s/@PROJECT_NAME@/$(TARGET_NAME)/g" \
|
|
-e "s/@PROJECT_LONG_NAME@/$(LONG_NAME)/g" \
|
|
-e "s/@PROJECT_VERSION@/$$RAW_VERSION/g" \
|
|
-e "s/@PROJECT_COPYRIGHT@/$$COPYRIGHT/g" \
|
|
-e "s/@GIT_HASH@/$$GIT_HASH/g" \
|
|
source/project.h.in > source/project.h
|
|
|
|
# Elimina carpetas previas
|
|
$(RMDIR) "$(RELEASE_FOLDER)"
|
|
|
|
# Crea la carpeta temporal para realizar el lanzamiento
|
|
$(MKDIR) "$(RELEASE_FOLDER)"
|
|
|
|
# Copia ficheros
|
|
cp resources.pack "$(RELEASE_FOLDER)"
|
|
cp LICENSE "$(RELEASE_FOLDER)"
|
|
cp README.md "$(RELEASE_FOLDER)"
|
|
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)"
|
|
|
|
# Compila con cross-compiler ARM64
|
|
$(RPI_CXX) $(ALL_SOURCES) $(INCLUDES) -DRELEASE_BUILD $(RPI_CXXFLAGS) $(RPI_LDFLAGS) -o "$(RELEASE_FILE)"
|
|
$(RPI_STRIP) -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
|
|
|
|
# Empaqueta ficheros
|
|
$(RMFILE) "$(RPI_RELEASE)"
|
|
tar -czvf "$(RPI_RELEASE)" -C "$(RELEASE_FOLDER)" .
|
|
@echo "Release creado: $(RPI_RELEASE)"
|
|
|
|
# Elimina la carpeta temporal
|
|
$(RMDIR) "$(RELEASE_FOLDER)"
|
|
|
|
# ==============================================================================
|
|
# SETUP
|
|
# ==============================================================================
|
|
setup_hooks:
|
|
@echo "Configurando git hooks..."
|
|
git config core.hooksPath tools/hooks
|
|
@echo "✓ Git hooks configurados desde tools/hooks/"
|
|
|
|
# ==============================================================================
|
|
# REGLAS ESPECIALES
|
|
# ==============================================================================
|
|
# Regla para mostrar la versión actual
|
|
show_version:
|
|
@echo "Version actual: $(VERSION)"
|
|
|
|
# Regla de ayuda
|
|
help:
|
|
@echo "Makefile para $(LONG_NAME)"
|
|
@echo "Comandos disponibles:"
|
|
@echo " windows - Compilar para Windows"
|
|
@echo " windows_debug - Compilar debug para Windows"
|
|
@echo " windows_release - Crear release completo para Windows"
|
|
@echo " linux - Compilar para Linux"
|
|
@echo " linux_debug - Compilar debug para Linux"
|
|
@echo " linux_release - Crear release completo para Linux"
|
|
@echo " rpi_release - Crear release para Raspberry Pi (ARM64)"
|
|
@echo " macos - Compilar para macOS"
|
|
@echo " macos_debug - Compilar debug para macOS"
|
|
@echo " macos_release - Crear release completo para macOS"
|
|
@echo " pack_tool - Compilar herramienta de empaquetado"
|
|
@echo " resources.pack - Generar pack de recursos desde data/"
|
|
@echo " setup_hooks - Configurar git hooks (pre-commit)"
|
|
@echo " show_version - Mostrar version actual ($(VERSION))"
|
|
@echo " help - Mostrar esta ayuda"
|
|
|
|
FORCE:
|
|
|
|
.PHONY: windows windows_debug windows_release macos macos_debug macos_release linux linux_debug linux_release rpi_release pack_tool resources.pack setup_hooks show_version help
|