Files
pollo/source/core/resources/resource_helper.cpp
2025-11-23 11:44:31 +01:00

183 lines
5.4 KiB
C++

// resource_helper.cpp
// Resource helper implementation
#include "resource_helper.hpp"
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <iostream>
#include "resource_loader.hpp"
namespace Resource::Helper {
static bool resource_system_initialized = false;
// Initialize the resource system
auto initializeResourceSystem(const std::string& pack_file, bool enable_fallback)
-> bool {
if (resource_system_initialized) {
std::cout << "ResourceHelper: Already initialized\n";
return true;
}
std::cout << "ResourceHelper: Initializing with pack: " << pack_file << '\n';
std::cout << "ResourceHelper: Fallback enabled: " << (enable_fallback ? "Yes" : "No")
<< '\n';
bool success = Loader::get().initialize(pack_file, enable_fallback);
if (success) {
resource_system_initialized = true;
std::cout << "ResourceHelper: Initialization successful\n";
} else {
std::cerr << "ResourceHelper: Initialization failed\n";
}
return success;
}
// Shutdown the resource system
void shutdownResourceSystem() {
if (resource_system_initialized) {
Loader::get().shutdown();
resource_system_initialized = false;
std::cout << "ResourceHelper: Shutdown complete\n";
}
}
// Load a file
auto loadFile(const std::string& filepath) -> std::vector<uint8_t> {
if (!resource_system_initialized) {
std::cerr << "ResourceHelper: System not initialized, loading from filesystem\n";
// Fallback to direct filesystem access
std::ifstream file(filepath, std::ios::binary | std::ios::ate);
if (!file) {
return {};
}
std::streamsize file_size = file.tellg();
file.seekg(0, std::ios::beg);
std::vector<uint8_t> data(file_size);
file.read(reinterpret_cast<char*>(data.data()), file_size);
return data;
}
// Determine if we should use the pack
if (shouldUseResourcePack(filepath)) {
// Convert to pack path
std::string pack_path = getPackPath(filepath);
// Try to load from pack
auto data = Loader::get().loadResource(pack_path);
if (!data.empty()) {
return data;
}
// If pack loading failed, try filesystem as fallback
std::cerr << "ResourceHelper: Pack failed for " << pack_path
<< ", trying filesystem\n";
}
// Load from filesystem
return Loader::get().loadResource(filepath);
}
// Check if a file exists
auto fileExists(const std::string& filepath) -> bool {
if (!resource_system_initialized) {
return std::filesystem::exists(filepath);
}
// Check pack if appropriate
if (shouldUseResourcePack(filepath)) {
std::string pack_path = getPackPath(filepath);
if (Loader::get().resourceExists(pack_path)) {
return true;
}
}
// Check filesystem
return std::filesystem::exists(filepath);
}
// Convert asset path to pack path
auto getPackPath(const std::string& asset_path) -> std::string {
std::string path = asset_path;
// Convert backslashes to forward slashes
std::ranges::replace(path, '\\', '/');
// If it's an absolute path containing "/data/", extract everything after "/data/"
// This handles paths like: /Users/sergio/.../data/palette/file.pal -> palette/file.pal
size_t data_pos = path.find("/data/");
if (data_pos != std::string::npos) {
return path.substr(data_pos + 6); // +6 to skip "/data/"
}
// Remove leading slashes
while (!path.empty() && path[0] == '/') {
path = path.substr(1);
}
// Remove "./" prefix if present
if (path.starts_with("./")) {
path = path.substr(2);
}
// Remove "../" prefixes (for macOS bundle paths in development)
while (path.starts_with("../")) {
path = path.substr(3);
}
// Remove "Resources/" prefix if present (for macOS bundle)
const std::string RESOURCES_PREFIX = "Resources/";
if (path.starts_with(RESOURCES_PREFIX)) {
path = path.substr(RESOURCES_PREFIX.length());
}
// Remove "data/" prefix if present
const std::string DATA_PREFIX = "data/";
if (path.starts_with(DATA_PREFIX)) {
path = path.substr(DATA_PREFIX.length());
}
return path;
}
// Check if file should use resource pack
auto shouldUseResourcePack(const std::string& filepath) -> bool {
std::string path = filepath;
std::ranges::replace(path, '\\', '/');
// Don't use pack for most config files (except config/assets.yaml which is loaded
// directly via Loader::loadAssetsConfig() in release builds)
if (path.find("config/") != std::string::npos) {
return false;
}
// Use pack for data files
if (path.find("data/") != std::string::npos) {
return true;
}
// Check if it looks like a data file (has common extensions)
if (path.find(".ogg") != std::string::npos || path.find(".wav") != std::string::npos ||
path.find(".gif") != std::string::npos || path.find(".png") != std::string::npos ||
path.find(".pal") != std::string::npos || path.find(".yaml") != std::string::npos ||
path.find(".txt") != std::string::npos || path.find(".glsl") != std::string::npos) {
return true;
}
return false;
}
// Check if pack is loaded
auto isPackLoaded() -> bool {
if (!resource_system_initialized) {
return false;
}
return Loader::get().isPackLoaded();
}
} // namespace Resource::Helper