73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
#pragma once
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#include <SDL3/SDL.h>
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// Tamaño de bloque
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namespace Tile {
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constexpr int SIZE = 8;
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constexpr int HALF_SIZE = SIZE / 2;
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} // namespace Tile
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namespace GameCanvas {
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constexpr int WIDTH = 320;
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constexpr int HEIGHT = 200;
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constexpr int CENTER_X = WIDTH / 2;
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constexpr int FIRST_QUARTER_X = WIDTH / 4;
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constexpr int THIRD_QUARTER_X = (WIDTH / 4) * 3;
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constexpr int CENTER_Y = HEIGHT / 2;
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constexpr int FIRST_QUARTER_Y = HEIGHT / 4;
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constexpr int THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
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} // namespace GameCanvas
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namespace PlayArea {
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// Origen (esquina superior izquierda)
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constexpr int X = 0;
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constexpr int Y = 0;
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// Dimensiones en tiles
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constexpr int TILE_COLS = 40; // Ancho del mapa en tiles
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constexpr int TILE_ROWS = 20; // Alto del mapa en tiles
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constexpr int TILE_COUNT = TILE_COLS * TILE_ROWS; // 800 tiles totales
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// Dimensiones en pixels
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constexpr int WIDTH = TILE_COLS * Tile::SIZE; // 320
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constexpr int HEIGHT = TILE_ROWS * Tile::SIZE; // 160
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// Bordes (derivados, útiles para colisiones)
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constexpr int LEFT = X;
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constexpr int TOP = Y;
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constexpr int RIGHT = X + WIDTH; // 320
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constexpr int BOTTOM = Y + HEIGHT; // 160
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// Puntos de referencia
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constexpr int CENTER_X = X + (WIDTH / 2); // 160
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constexpr int CENTER_Y = Y + (HEIGHT / 2); // 80
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constexpr int QUARTER_X = WIDTH / 4;
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constexpr int QUARTER_Y = HEIGHT / 4;
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} // namespace PlayArea
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namespace ScoreboardArea {
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// Origen (justo debajo de PlayArea)
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constexpr int X = 0;
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constexpr int Y = PlayArea::BOTTOM; // 160
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// Dimensiones
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constexpr int WIDTH = GameCanvas::WIDTH; // 320
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constexpr int HEIGHT = (5 * Tile::SIZE); // 40
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// Bordes
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constexpr int LEFT = X;
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constexpr int TOP = Y;
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constexpr int RIGHT = X + WIDTH;
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constexpr int BOTTOM = Y + HEIGHT; // 200
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} // namespace ScoreboardArea
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namespace Collision {
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constexpr int NONE = -1;
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} // namespace Collision
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namespace Flip {
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constexpr SDL_FlipMode LEFT = SDL_FLIP_HORIZONTAL;
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constexpr SDL_FlipMode RIGHT = SDL_FLIP_NONE;
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} // namespace Flip
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