eliminada una safety merda de debug que estava tornantme loco
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@@ -370,7 +370,7 @@ void Player::moveVertical(float delta_time) {
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} else {
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y_ += displacement;
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#ifdef _DEBUG
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if (y_ > PlayArea::BOTTOM + HEIGHT) { y_ = PlayArea::TOP + 2; }
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if (y_ > PlayArea::BOTTOM + 100) { y_ = PlayArea::TOP + 2; }
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#endif
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}
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}
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