activa -Wextra -Wpedantic i neteja warnings

This commit is contained in:
2026-05-18 22:11:07 +02:00
parent 332078de15
commit 2b45d40c6f
9 changed files with 45 additions and 13 deletions
+1 -1
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@@ -26,7 +26,7 @@ void Scoreboard::render() {
}
// Actualiza las variables del objeto
void Scoreboard::update(float delta_time) {
void Scoreboard::update(float /*delta_time*/) {
fillTexture();
if (!is_paused_) {
+1 -1
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@@ -96,7 +96,7 @@ void SolidActorManager::forEachActor(Fn&& fn) const {
// Sin esto, Player::stuckAgainstWall no detectaba puertas cerradas en contacto
// y la animación "walk" se reproducía aunque el clamp de moveHorizontal
// dejase x_ inmóvil.
auto SolidActorManager::checkWallLeft(float px, float py, float pw, float ph) const -> float {
auto SolidActorManager::checkWallLeft(float px, float py, float /*pw*/, float ph) const -> float {
float result = Collision::NONE;
forEachActor([&](const SolidActor* a, const SDL_FRect& r) {
if (!a->isBlocking()) { return; }
+1 -1
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@@ -82,7 +82,7 @@ static void renderDebugCollisionTilemap(const std::vector<int>& collision_tile_m
#endif
// Pinta el mapa estático
void TilemapRenderer::fillMapTexture(const std::vector<int>& collision_tile_map) {
void TilemapRenderer::fillMapTexture(const std::vector<int>& /*collision_tile_map*/) {
auto previous_renderer = Screen::get()->getRendererSurface();
Screen::get()->setRendererSurface(map_surface_);
map_surface_->clear(bg_color_);
+1 -1
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@@ -70,7 +70,7 @@ void Logo::handleInput() {
}
// Gestiona el logo de JAILGAME
void Logo::updateJAILGAMES(float delta_time) {
void Logo::updateJAILGAMES(float /*delta_time*/) {
// Solo actualizar durante el estado JAILGAMES_SLIDE_IN
if (state_ != State::JAILGAMES_SLIDE_IN) {
return;
+1 -1
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@@ -116,7 +116,7 @@ void Title::handleMainMenuKeyPress(SDL_Keycode key) {
}
// Comprueba las entradas
void Title::handleInput(float delta_time) {
void Title::handleInput(float /*delta_time*/) {
Input::get()->update();
// Permitir cancelar remap con ESC/CANCEL