optimitzacions en Surface
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@@ -134,7 +134,7 @@ AnimatedSprite::AnimatedSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
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: MovingSprite(std::move(surface), pos) {
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// animations_ queda buit (protegit per el guard de animate())
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if (surface_) {
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clip_ = {.x = 0, .y = 0, .w = surface_->getWidth(), .h = surface_->getHeight()};
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clip_ = {.x = 0, .y = 0, .w = static_cast<float>(surface_->getWidth()), .h = static_cast<float>(surface_->getHeight())};
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}
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}
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