From 464abd505a4069cbbb7faa950ba6667d9e1aeef6 Mon Sep 17 00:00:00 2001 From: Sergio Valor Date: Sun, 17 May 2026 22:06:42 +0200 Subject: [PATCH] elimina 10 NOLINT cognitive-complexity obsolets a map_editor --- source/game/editor/map_editor.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/source/game/editor/map_editor.cpp b/source/game/editor/map_editor.cpp index ebcab76..ea805a1 100644 --- a/source/game/editor/map_editor.cpp +++ b/source/game/editor/map_editor.cpp @@ -433,7 +433,7 @@ void MapEditor::render() { } // Maneja eventos del editor -void MapEditor::handleEvent(const SDL_Event& event) { // NOLINT(readability-function-cognitive-complexity) +void MapEditor::handleEvent(const SDL_Event& event) { // Si el tile picker está abierto, los eventos van a él. // Excepción: la T lo cierra como toggle (sin tocar el brush). const auto* kc = KeyConfig::get(); @@ -1374,7 +1374,7 @@ void MapEditor::updateMousePosition() { } // Actualiza la información de la barra de estado -void MapEditor::updateStatusBarInfo() { // NOLINT(readability-function-cognitive-complexity) +void MapEditor::updateStatusBarInfo() { if (!statusbar_) { return; } statusbar_->setMouseTile(mouse_tile_x_, mouse_tile_y_); @@ -1563,7 +1563,7 @@ auto MapEditor::getAnimationCompletions() const -> std::vector { } // Modifica una propiedad del enemigo seleccionado -auto MapEditor::setEnemyProperty(const std::string& property, const std::string& value) -> std::string { // NOLINT(readability-function-cognitive-complexity) +auto MapEditor::setEnemyProperty(const std::string& property, const std::string& value) -> std::string { if (!active_) { return "Editor not active"; } if (!hasSelectedEnemy()) { return "No enemy selected"; } @@ -1730,7 +1730,7 @@ auto MapEditor::duplicateEnemy() -> std::string { } // Modifica una propiedad de la habitación -auto MapEditor::setRoomProperty(const std::string& property, const std::string& value) -> std::string { // NOLINT(readability-function-cognitive-complexity) +auto MapEditor::setRoomProperty(const std::string& property, const std::string& value) -> std::string { if (!active_) { return "Editor not active"; } std::string val = toLower(value); @@ -1921,7 +1921,7 @@ auto MapEditor::setRoomProperty(const std::string& property, const std::string& } // Crea una nueva habitación -auto MapEditor::createNewRoom(const std::string& direction) -> std::string { // NOLINT(readability-function-cognitive-complexity) +auto MapEditor::createNewRoom(const std::string& direction) -> std::string { if (!active_) { return "Editor not active"; } // Validar dirección si se proporcionó @@ -2056,7 +2056,7 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string { // } // Elimina la habitación actual -auto MapEditor::deleteRoom() -> std::string { // NOLINT(readability-function-cognitive-complexity) +auto MapEditor::deleteRoom() -> std::string { if (!active_) { return "Editor not active"; } std::string deleted_name = room_path_;