elimina supersampling (shaders, pipeline, console command, config)
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@@ -21,7 +21,7 @@ RESOURCE_FILE := release/windows/jdd.res
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# ==============================================================================
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SHADER_CMAKE := $(DIR_ROOT)tools/shaders/compile_spirv.cmake
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SHADERS_DIR := $(DIR_ROOT)data/shaders
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HEADERS_DIR := $(DIR_ROOT)source/core/rendering/sdl3gpu
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HEADERS_DIR := $(DIR_ROOT)source/core/rendering/sdl3gpu/spv
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ifeq ($(OS),Windows_NT)
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GLSLC := $(shell where glslc 2>NUL)
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else
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