neteja tidy (29 → 0) i migració JA_* → Ja::
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@@ -271,12 +271,12 @@ void Screen::setBorderColor(Uint8 color) {
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// Captura el contenido actual (borde + juego si el borde está activo, solo juego si no)
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void Screen::captureComposite(std::vector<Uint32>& buffer, int& out_width, int& out_height) const {
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const int GAME_W = static_cast<int>(game_surface_->getWidth());
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const int GAME_H = static_cast<int>(game_surface_->getHeight());
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const int GAME_W = game_surface_->getWidth();
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const int GAME_H = game_surface_->getHeight();
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if (Options::video.border.enabled) {
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const int BORDER_W = static_cast<int>(border_surface_->getWidth());
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const int BORDER_H = static_cast<int>(border_surface_->getHeight());
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const int BORDER_W = border_surface_->getWidth();
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const int BORDER_H = border_surface_->getHeight();
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const int OFF_X = Options::video.border.width;
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const int OFF_Y = Options::video.border.height;
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