neteja tidy (29 → 0) i migració JA_* → Ja::

This commit is contained in:
2026-05-16 18:40:00 +02:00
parent 75fd037251
commit d1cf6f5529
22 changed files with 798 additions and 745 deletions
@@ -35,8 +35,8 @@ auto DissolveSprite::computePixelRank(int col, int row, int frame_h, DissolveDir
DissolveSprite::DissolveSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
: AnimatedSprite(std::move(surface), pos) {
if (surface_) {
const int W = static_cast<int>(surface_->getWidth());
const int H = static_cast<int>(surface_->getHeight());
const int W = surface_->getWidth();
const int H = surface_->getHeight();
surface_display_ = std::make_shared<Surface>(W, H);
surface_display_->setTransparentColor(surface_->getTransparentColor());
surface_display_->clear(surface_->getTransparentColor());
@@ -47,8 +47,8 @@ DissolveSprite::DissolveSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
DissolveSprite::DissolveSprite(const AnimationResource& data)
: AnimatedSprite(data) {
if (surface_) {
const int W = static_cast<int>(surface_->getWidth());
const int H = static_cast<int>(surface_->getHeight());
const int W = surface_->getWidth();
const int H = surface_->getHeight();
surface_display_ = std::make_shared<Surface>(W, H);
surface_display_->setTransparentColor(surface_->getTransparentColor());
// Inicialitza tots els píxels com a transparents
@@ -75,8 +75,8 @@ void DissolveSprite::rebuildDisplaySurface() {
auto src_data = surface_->getSurfaceData();
auto dst_data = surface_display_->getSurfaceData();
const int SRC_W = static_cast<int>(src_data->width);
const int DST_W = static_cast<int>(dst_data->width);
const int SRC_W = src_data->width;
const int DST_W = dst_data->width;
const Uint8 TRANSPARENT = surface_->getTransparentColor();
// Esborra frame anterior si ha canviat
+3 -3
View File
@@ -10,10 +10,10 @@ class Surface; // lines 5-5
class Sprite {
public:
// Constructores
Sprite(std::shared_ptr<Surface>, float x, float y, float w, float h);
Sprite(std::shared_ptr<Surface>, SDL_FRect rect);
Sprite(std::shared_ptr<Surface> surface, float x, float y, float w, float h);
Sprite(std::shared_ptr<Surface> surface, SDL_FRect rect);
Sprite();
explicit Sprite(std::shared_ptr<Surface>);
explicit Sprite(std::shared_ptr<Surface> surface);
// Destructor
virtual ~Sprite() = default;