neteja tidy (29 → 0) i migració JA_* → Ja::
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@@ -35,8 +35,8 @@ auto DissolveSprite::computePixelRank(int col, int row, int frame_h, DissolveDir
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DissolveSprite::DissolveSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
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: AnimatedSprite(std::move(surface), pos) {
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if (surface_) {
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const int W = static_cast<int>(surface_->getWidth());
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const int H = static_cast<int>(surface_->getHeight());
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const int W = surface_->getWidth();
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const int H = surface_->getHeight();
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surface_display_ = std::make_shared<Surface>(W, H);
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surface_display_->setTransparentColor(surface_->getTransparentColor());
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surface_display_->clear(surface_->getTransparentColor());
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@@ -47,8 +47,8 @@ DissolveSprite::DissolveSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
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DissolveSprite::DissolveSprite(const AnimationResource& data)
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: AnimatedSprite(data) {
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if (surface_) {
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const int W = static_cast<int>(surface_->getWidth());
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const int H = static_cast<int>(surface_->getHeight());
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const int W = surface_->getWidth();
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const int H = surface_->getHeight();
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surface_display_ = std::make_shared<Surface>(W, H);
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surface_display_->setTransparentColor(surface_->getTransparentColor());
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// Inicialitza tots els píxels com a transparents
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@@ -75,8 +75,8 @@ void DissolveSprite::rebuildDisplaySurface() {
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auto src_data = surface_->getSurfaceData();
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auto dst_data = surface_display_->getSurfaceData();
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const int SRC_W = static_cast<int>(src_data->width);
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const int DST_W = static_cast<int>(dst_data->width);
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const int SRC_W = src_data->width;
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const int DST_W = dst_data->width;
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const Uint8 TRANSPARENT = surface_->getTransparentColor();
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// Esborra frame anterior si ha canviat
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