neteja tidy (29 → 0) i migració JA_* → Ja::
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@@ -177,7 +177,7 @@ void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readabil
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// Rellenar fila a fila con memset (memoria contigua por fila)
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Uint8* data_ptr = surface_data_->data.get();
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const int SURF_WIDTH = surface_data_->width;
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const ptrdiff_t SURF_WIDTH = surface_data_->width;
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const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
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for (int y = static_cast<int>(y_start); y < static_cast<int>(y_end); ++y) {
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std::memset(data_ptr + (y * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
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@@ -194,7 +194,7 @@ void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(re
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// Dibujar bordes horizontales con memset (líneas contiguas en memoria)
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Uint8* data_ptr = surface_data_->data.get();
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const int SURF_WIDTH = surface_data_->width;
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const ptrdiff_t SURF_WIDTH = surface_data_->width;
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const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
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std::memset(data_ptr + (static_cast<int>(y_start) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
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std::memset(data_ptr + ((static_cast<int>(y_end) - 1) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
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@@ -551,17 +551,17 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture) { //
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}
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// Convertir `pitch` de bytes a Uint32 (asegurando alineación correcta en hardware)
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int row_stride = pitch / sizeof(Uint32);
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const ptrdiff_t ROW_STRIDE = pitch / sizeof(Uint32);
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// Cachear punteros fuera del bucle para permitir autovectorización SIMD
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const Uint8* src = surface_data_->data.get();
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const Uint32* pal = palette_.data();
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const int WIDTH = surface_data_->width;
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const ptrdiff_t WIDTH = surface_data_->width;
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const int HEIGHT = surface_data_->height;
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for (int y = 0; y < HEIGHT; ++y) {
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const Uint8* src_row = src + (y * WIDTH);
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Uint32* dst_row = pixels + (y * row_stride);
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for (int x = 0; x < WIDTH; ++x) {
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Uint32* dst_row = pixels + (y * ROW_STRIDE);
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for (ptrdiff_t x = 0; x < WIDTH; ++x) {
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dst_row[x] = pal[src_row[x]];
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}
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}
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@@ -600,17 +600,17 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FR
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throw std::runtime_error("Failed to lock texture: " + std::string(SDL_GetError()));
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}
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int row_stride = pitch / sizeof(Uint32);
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const ptrdiff_t ROW_STRIDE = pitch / sizeof(Uint32);
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// Cachear punteros fuera del bucle para permitir autovectorización SIMD
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const Uint8* src = surface_data_->data.get();
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const Uint32* pal = palette_.data();
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const int WIDTH = surface_data_->width;
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const ptrdiff_t WIDTH = surface_data_->width;
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const int HEIGHT = surface_data_->height;
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for (int y = 0; y < HEIGHT; ++y) {
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const Uint8* src_row = src + (y * WIDTH);
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Uint32* dst_row = pixels + (y * row_stride);
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for (int x = 0; x < WIDTH; ++x) {
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Uint32* dst_row = pixels + (y * ROW_STRIDE);
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for (ptrdiff_t x = 0; x < WIDTH; ++x) {
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dst_row[x] = pal[src_row[x]];
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}
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}
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