#include "core/rendering/sprite/sprite.hpp"

#include <utility>

#include "core/rendering/surface.hpp"  // Para Surface

// Constructor
Sprite::Sprite(std::shared_ptr<Surface> surface, float x, float y, float w, float h)
    : surface_(std::move(surface)),
      pos_{.x = x, .y = y, .w = w, .h = h},
      clip_{.x = 0.0F, .y = 0.0F, .w = pos_.w, .h = pos_.h} {}

Sprite::Sprite(std::shared_ptr<Surface> surface, SDL_FRect rect)
    : surface_(std::move(surface)),
      pos_(rect),
      clip_{.x = 0.0F, .y = 0.0F, .w = pos_.w, .h = pos_.h} {}

Sprite::Sprite() = default;

Sprite::Sprite(std::shared_ptr<Surface> surface)
    : surface_(std::move(surface)),
      pos_{0.0F, 0.0F, surface_->getWidth(), surface_->getHeight()},
      clip_(pos_) {}

// Muestra el sprite por pantalla
void Sprite::render() {
    surface_->render(pos_.x, pos_.y, &clip_);
}

void Sprite::render(Uint8 source_color, Uint8 target_color) {
    surface_->renderWithColorReplace(pos_.x, pos_.y, source_color, target_color, &clip_);
}

void Sprite::renderWithVerticalFade(int fade_h, int canvas_height) {
    surface_->renderWithVerticalFade(
        static_cast<int>(pos_.x),
        static_cast<int>(pos_.y),
        fade_h,
        canvas_height,
        &clip_);
}

void Sprite::renderWithVerticalFade(int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color) {
    surface_->renderWithVerticalFade(
        static_cast<int>(pos_.x),
        static_cast<int>(pos_.y),
        fade_h,
        canvas_height,
        source_color,
        target_color,
        &clip_);
}

// Establece la posición del objeto
void Sprite::setPosition(float x, float y) {
    pos_.x = x;
    pos_.y = y;
}

// Establece la posición del objeto
void Sprite::setPosition(SDL_FPoint p) {
    pos_.x = p.x;
    pos_.y = p.y;
}

// Reinicia las variables a cero
void Sprite::clear() {
    pos_ = {.x = 0.0F, .y = 0.0F, .w = 0.0F, .h = 0.0F};
    clip_ = {.x = 0.0F, .y = 0.0F, .w = 0.0F, .h = 0.0F};
}

// Actualiza el estado del sprite (time-based)
void Sprite::update(float delta_time) {
    // Base implementation does nothing (static sprites)
    (void)delta_time;  // Evita warning de parámetro no usado
}