# player animation
tileSetFile: player.gif
frameWidth: 12
frameHeight: 24

animations:
  - name: stand
    frames: [1]

  - name: walk
    speed: 0.07
    loopFrom: 0
    frames: [2, 3, 4, 1]

  - name: turn_walk
    speed: [0.1, 0.07, 0.07, 0.07, 0.07]
    loopFrom: 1
    frames: [0, 2, 3, 4, 1]

  - name: jump
    frames: [6]

  - name: jump_peak
    frames: [5]
