turn and jump
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@@ -128,6 +128,8 @@ class Player {
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bool is_alive_ = true;
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bool is_paused_ = false;
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bool ignore_input_ = false;
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bool turning_ = false;
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Direction facing_ = Direction::RIGHT;
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Room::Border border_ = Room::Border::TOP;
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int last_grounded_position_ = 0;
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