- afegides les habitacions de tot el joc (buides)

- minimapa mostra els numeros d'habitacio
- tecla per a fer captures de pantalla
This commit is contained in:
2026-04-12 10:25:12 +02:00
parent c1764ba0d8
commit 234ae82f56
124 changed files with 7744 additions and 35 deletions

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#include "core/rendering/screenshot.hpp"
#include <SDL3/SDL.h>
#include <chrono> // Para system_clock, time_point
#include <ctime> // Para localtime, strftime, time_t, tm
#include <filesystem> // Para create_directories
#include <string> // Para string
#include <vector> // Para vector
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "external/stb_image_write.h" // Para stbi_write_png
#include "core/rendering/surface.hpp" // Para Surface
namespace Screenshot {
namespace {
// Genera la ruta del fichero y crea la carpeta si no existe
auto generateFilePath(std::string& filename) -> std::string {
std::filesystem::create_directories("screenshots");
auto now = std::chrono::system_clock::now();
std::time_t time = std::chrono::system_clock::to_time_t(now);
std::tm* tm = std::localtime(&time);
char timestamp[20];
std::strftime(timestamp, sizeof(timestamp), "%Y%m%d_%H%M%S", tm);
filename = std::string("scr_") + timestamp + ".png";
return "screenshots/" + filename;
}
// Convierte ARGB8888 a RGBA8888 in-place y guarda como PNG
auto writePng(Uint32* buffer, int width, int height, const std::string& filepath) -> bool {
for (int i = 0; i < width * height; ++i) {
Uint32 p = buffer[i];
Uint32 a = (p >> 24) & 0xFF;
Uint32 r = (p >> 16) & 0xFF;
Uint32 g = (p >> 8) & 0xFF;
Uint32 b = p & 0xFF;
buffer[i] = r | (g << 8) | (b << 16) | (a << 24);
}
return stbi_write_png(filepath.c_str(), width, height, 4, buffer, width * 4) != 0;
}
} // namespace
auto save(const Surface& surface) -> std::string {
int width = static_cast<int>(surface.getWidth());
int height = static_cast<int>(surface.getHeight());
std::vector<Uint32> buffer(static_cast<size_t>(width * height));
surface.toARGBBuffer(buffer.data());
std::string filename;
std::string filepath = generateFilePath(filename);
return writePng(buffer.data(), width, height, filepath) ? filename : "";
}
auto save(const Uint32* buffer, int width, int height) -> std::string {
// Copia local para la conversión ARGB → RGBA
std::vector<Uint32> copy(buffer, buffer + static_cast<size_t>(width * height));
std::string filename;
std::string filepath = generateFilePath(filename);
return writePng(copy.data(), width, height, filepath) ? filename : "";
}
} // namespace Screenshot