optimitzacions en Surface
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@@ -384,7 +384,11 @@ void MiniMap::handleEvent(const SDL_Event& event, const std::string& current_roo
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Screen::get()->setRendererSurface(prev);
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}
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auto game_surface = Screen::get()->getRendererSurface();
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if (game_surface) { map_surface_->setPalette(game_surface->getPalette()); }
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if (game_surface) {
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Palette src_palette{};
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for (int i = 0; i < 256; ++i) { src_palette[i] = game_surface->getPaletteColor(static_cast<Uint8>(i)); }
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map_surface_->setPalette(src_palette);
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}
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std::string file = Screenshot::save(*map_surface_);
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if (!file.empty()) { std::cout << "MiniMap screenshot: " << file << "\n"; }
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// Recomponer para limpiar los números de la surface
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@@ -256,7 +256,7 @@ void Notifier::show(std::vector<std::string> texts, const Style& style, int icon
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else if (SHAPE == Shape::SQUARED) {
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n.surface->clear(style.bg_color);
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SDL_FRect squared_rect = {.x = 0, .y = 0, .w = n.surface->getWidth(), .h = n.surface->getHeight()};
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SDL_FRect squared_rect = {.x = 0, .y = 0, .w = static_cast<float>(n.surface->getWidth()), .h = static_cast<float>(n.surface->getHeight())};
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n.surface->drawRectBorder(&squared_rect, style.border_color);
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}
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