fix en transició rapida de pantalles
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@@ -797,6 +797,10 @@ void Game::checkPlayerIsOnBorder() {
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if (transitioning_) {
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return;
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}
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if (transition_just_ended_) {
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transition_just_ended_ = false;
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return;
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}
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if (player_->isOnBorder()) {
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const auto BORDER = player_->getBorder();
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@@ -837,6 +841,7 @@ void Game::checkPlayerIsOnBorder() {
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// Finaliza la transición entre pantallas
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void Game::endTransition() {
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transitioning_ = false;
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transition_just_ended_ = true;
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transition_timer_ = 0.0F;
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transition_old_room_.reset();
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transition_direction_ = Room::Border::NONE;
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@@ -111,6 +111,7 @@ class Game {
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float transition_timer_{0.0F}; // Tiempo transcurrido en la transición
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std::shared_ptr<Room> transition_old_room_; // Habitación saliente (se mantiene viva durante la transición)
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Room::Border transition_direction_{Room::Border::NONE}; // Dirección de la transición
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bool transition_just_ended_{false}; // Cooldown de 1 frame tras finalizar transición
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// Variables de demo mode
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DemoData demo_; // Variables para el modo demo
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