ajustos de qualitat, canvi de tecles, persistencia de opcions, etc
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@@ -198,6 +198,17 @@ void Room::setTileSet(const std::string& tile_set_file) {
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bg_color_);
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tilemap_renderer_->initialize(collision_map_->getCollisionTileMap());
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}
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// Cambia el color de fondo en vivo (para editor)
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void Room::setBgColor(Uint8 bg_color) {
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bg_color_ = bg_color;
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tilemap_renderer_ = std::make_unique<TilemapRenderer>(
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tile_map_,
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tile_set_width_,
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surface_,
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bg_color_);
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tilemap_renderer_->initialize(collision_map_->getCollisionTileMap());
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}
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#endif
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// Actualiza las variables y objetos de la habitación
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