marcador provisional
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@@ -106,8 +106,7 @@ void RenderInfo::render() const {
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// Todo en lowercase
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std::ranges::transform(line, line.begin(), [](unsigned char c) { return std::tolower(c); });
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// Constantes visuales (igual que Console)
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static constexpr Uint8 BG_COLOR = 0; // PaletteColor::BLACK
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// Constantes visuales
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static constexpr Uint8 MSG_COLOR = 9; // PaletteColor::BRIGHT_GREEN
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static constexpr int TEXT_SIZE = 6;
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static constexpr int PADDING_V = (TEXT_SIZE / 2) - 1;
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@@ -119,16 +118,6 @@ void RenderInfo::render() const {
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const int CONSOLE_Y = (Console::get() != nullptr) ? Console::get()->getVisibleHeight() : 0;
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const int Y = CONSOLE_Y + static_cast<int>(y_);
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// Rectángulo de fondo: ancho completo, alto ajustado al texto
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const SDL_FRect RECT = {
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.x = 0.0F,
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.y = static_cast<float>(Y),
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.w = Options::game.width,
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.h = static_cast<float>(TEXT_SIZE + (PADDING_V * 2))};
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auto game_surface = Screen::get()->getGameSurface();
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game_surface->fillRect(&RECT, BG_COLOR);
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// game_surface->drawRectBorder(&RECT, BORDER_COLOR);
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text_obj->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG,
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static_cast<int>(Options::game.width / 2),
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Y + PADDING_V,
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