marcador provisional
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@@ -85,7 +85,6 @@ Game::Game(Mode mode)
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GameControl::change_player_skin = [this](const std::string& skin_name) -> void {
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Options::game.player_skin = skin_name;
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player_->setSkin(skin_name);
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scoreboard_->refreshPlayerSkin();
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};
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GameControl::change_player_color = [this](int color) -> void {
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Options::game.player_color = color;
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@@ -548,10 +547,6 @@ void Game::renderDebugInfo() {
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auto surface = Screen::get()->getRendererSurface();
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// Borra el marcador
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SDL_FRect rect = {.x = 0, .y = 18 * Tile::SIZE, .w = PlayArea::WIDTH, .h = GameCanvas::HEIGHT - PlayArea::HEIGHT};
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surface->fillRect(&rect, 0);
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// Pinta la rejilla
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/*for (int i = 0; i < PlayArea::BOTTOM; i += 8)
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{
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