marcador provisional

This commit is contained in:
2026-04-06 14:53:58 +02:00
parent 67bf6b2017
commit 4c5e1e5470
12 changed files with 180 additions and 181 deletions

View File

@@ -85,7 +85,6 @@ Game::Game(Mode mode)
GameControl::change_player_skin = [this](const std::string& skin_name) -> void {
Options::game.player_skin = skin_name;
player_->setSkin(skin_name);
scoreboard_->refreshPlayerSkin();
};
GameControl::change_player_color = [this](int color) -> void {
Options::game.player_color = color;
@@ -548,10 +547,6 @@ void Game::renderDebugInfo() {
auto surface = Screen::get()->getRendererSurface();
// Borra el marcador
SDL_FRect rect = {.x = 0, .y = 18 * Tile::SIZE, .w = PlayArea::WIDTH, .h = GameCanvas::HEIGHT - PlayArea::HEIGHT};
surface->fillRect(&rect, 0);
// Pinta la rejilla
/*for (int i = 0; i < PlayArea::BOTTOM; i += 8)
{