treballant en el extendedMap per a les colisións fora de pantalla
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@@ -215,6 +215,14 @@ auto Room::getTileCollider() const -> const TileCollider& {
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return collision_map_->getTileCollider();
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}
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auto Room::getCollisionTileMap() const -> const std::vector<int>& {
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return collision_map_->getCollisionTileMap();
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}
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void Room::updateCollisionBorders(const CollisionMap::AdjacentData& adjacent) {
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collision_map_->updateBorders(adjacent);
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}
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// Devuelve la cadena del fichero de la habitación contigua segun el borde
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auto Room::getRoom(Border border) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
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switch (border) {
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