collision tile
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@@ -161,6 +161,10 @@ void Room::setPaused(bool value) {
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item_manager_->setPaused(value);
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}
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auto Room::getTileCollider() const -> const TileCollider& {
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return collision_map_->getTileCollider();
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}
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// Devuelve la cadena del fichero de la habitación contigua segun el borde
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auto Room::getRoom(Border border) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
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switch (border) {
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