migrades portes i plataformes a solidActor
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@@ -6,6 +6,8 @@
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#include <string> // Para string
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#include <vector> // Para vector
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#include "game/entities/solid_actor.hpp" // Para SolidActor
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class AnimatedSprite;
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// Punto de paso en la ruta de una plataforma
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@@ -22,7 +24,7 @@ enum class LoopMode { PINGPONG,
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// Tipo de función de easing
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using EasingFunc = float (*)(float);
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class MovingPlatform {
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class MovingPlatform : public SolidActor {
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public:
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struct Data {
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std::string animation_path;
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@@ -44,10 +46,7 @@ class MovingPlatform {
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#endif
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auto getRect() -> SDL_FRect;
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auto getCollider() -> SDL_FRect&;
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[[nodiscard]] auto getLastDX() const -> float { return last_dx_; }
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[[nodiscard]] auto getLastDY() const -> float { return last_dy_; }
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auto getCollider() -> SDL_FRect& { return aabb_; }
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private:
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void advanceSegment();
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@@ -57,9 +56,6 @@ class MovingPlatform {
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static auto resolveEasing(const std::string& name) -> EasingFunc;
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std::shared_ptr<AnimatedSprite> sprite_;
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SDL_FRect collider_{};
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float last_dx_{0.0F};
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float last_dy_{0.0F};
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// Estado del path
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std::vector<Waypoint> path_;
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