migrades portes i plataformes a solidActor

This commit is contained in:
2026-04-11 12:54:54 +02:00
parent 49f6ed41e6
commit 5b2f986d32
22 changed files with 686 additions and 286 deletions

View File

@@ -6,6 +6,8 @@
#include <string> // Para string
#include <vector> // Para vector
#include "game/entities/solid_actor.hpp" // Para SolidActor
class AnimatedSprite;
// Punto de paso en la ruta de una plataforma
@@ -22,7 +24,7 @@ enum class LoopMode { PINGPONG,
// Tipo de función de easing
using EasingFunc = float (*)(float);
class MovingPlatform {
class MovingPlatform : public SolidActor {
public:
struct Data {
std::string animation_path;
@@ -44,10 +46,7 @@ class MovingPlatform {
#endif
auto getRect() -> SDL_FRect;
auto getCollider() -> SDL_FRect&;
[[nodiscard]] auto getLastDX() const -> float { return last_dx_; }
[[nodiscard]] auto getLastDY() const -> float { return last_dy_; }
auto getCollider() -> SDL_FRect& { return aabb_; }
private:
void advanceSegment();
@@ -57,9 +56,6 @@ class MovingPlatform {
static auto resolveEasing(const std::string& name) -> EasingFunc;
std::shared_ptr<AnimatedSprite> sprite_;
SDL_FRect collider_{};
float last_dx_{0.0F};
float last_dy_{0.0F};
// Estado del path
std::vector<Waypoint> path_;